Thanks heaps for reporting us at the first hand. We are so glad to hear that everything is working now.
OctaneRender® for Maya® 3.06.2 - 11.6[OBSOLETE]
Moderator: JimStar
- sirenesoong

- Posts: 38
- Joined: Mon Jul 05, 2010 10:06 pm
Hi BK,
I re'install all. Now all good. THANKS FOR YOU TIME
I re'install all. Now all good. THANKS FOR YOU TIME
Q6600, 8 GB ram, Geforce480
I uninstalled everything, rebooted, then installed back Octane v3.06.2 and Octane for Maya v11.6.BK wrote:hi gianca,gianca wrote:Trying to render a scene with maya hair will kill maya instantly.
Reverting back to 3.05.3-9.41 fixed this issue.
G
Note:
Maya 2017 update 3
Could you please try to reinstall this v11.6 and let us know how it goes?
Started maya 2017, built a simple maya hair system, changed few render settings (file path, resolution, PMC, adaptive sampling) and hit render: "maya quit unexpectedly"
G
- cyrillweiss

- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
Hi BK
There is a bug in Edit->Duplicate->Shading Network in hypershade. The duplicated mixed material node is not connected to the duplicated shading network instead connected to the originated shading network.
In Version 3.05.3 - 9.41 this works fine. Best regards
Cyrill
There is a bug in Edit->Duplicate->Shading Network in hypershade. The duplicated mixed material node is not connected to the duplicated shading network instead connected to the originated shading network.
In Version 3.05.3 - 9.41 this works fine. Best regards
Cyrill
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
@gianca, thanks for doing the test. I followed the steps but unable to reproduce the bug on my workstation. Is your GPU overclocked? can you please upload a Maya sample file?
@ cyrillweiss, thank you so much for reporting this. We will get this fixed on our next build. As a workaround please use copy/paste.
@ cyrillweiss, thank you so much for reporting this. We will get this fixed on our next build. As a workaround please use copy/paste.
Kind Regards
bk3d
bk3d
[quote="BK"]@gianca, thanks for doing the test. I followed the steps but unable to reproduce the bug on my workstation. Is your GPU overclocked? can you please upload a Maya sample file?
I'm using 4 Titan X (Pascal) mildly overclocked, however I'm having the same issues with default settings applied to the cards.
I got a test scene on my side that reproduces the issue, but I wonder if there is something on my side that may prevent you from reproducing it on yours.
One thing that stands out is that I'm using the GMH2 plugin to generate Maya hair: so I tested 3.06.2-11.6 with one of these standard maya hair examples instead and it rendered these just fine.
The [confusing] problem is that we have a bunch of assets made that way, and they render fine on 3.05.3-9.41...
Not sure how to share my GMH2 maya test file: I can put it on my dropbox and pm you if that's ok.
(you may need the plugin thought)
G
I'm using 4 Titan X (Pascal) mildly overclocked, however I'm having the same issues with default settings applied to the cards.
I got a test scene on my side that reproduces the issue, but I wonder if there is something on my side that may prevent you from reproducing it on yours.
One thing that stands out is that I'm using the GMH2 plugin to generate Maya hair: so I tested 3.06.2-11.6 with one of these standard maya hair examples instead and it rendered these just fine.
The [confusing] problem is that we have a bunch of assets made that way, and they render fine on 3.05.3-9.41...
Not sure how to share my GMH2 maya test file: I can put it on my dropbox and pm you if that's ok.
(you may need the plugin thought)
G
hi gianca,gianca wrote:I'm using 4 Titan X (Pascal) mildly overclocked, however I'm having the same issues with default settings applied to the cards.
I got a test scene on my side that reproduces the issue, but I wonder if there is something on my side that may prevent you from reproducing it on yours.
One thing that stands out is that I'm using the GMH2 plugin to generate Maya hair: so I tested 3.06.2-11.6 with one of these standard maya hair examples instead and it rendered these just fine.
The [confusing] problem is that we have a bunch of assets made that way, and they render fine on 3.05.3-9.41...
Not sure how to share my GMH2 maya test file: I can put it on my dropbox and pm you if that's ok.
(you may need the plugin thought)
thank you so much for doing the test again. We could run a quick test here to find the bug, please feel free to send me the dropbox link through PM
Kind Regards
bk3d
bk3d
- Jolbertoquini

- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
Yes "GMH2 maya" has a lot bug I stopped using didn't provide a correct hair and crash Maya a lot for me with Octane. Normal nhairs all good maybe the plug is not converting right on nhairs did you try to convert you hairs from GMH2 maya to nurbs and then add back the nhair?gianca wrote:BK wrote:@gianca, thanks for doing the test. I followed the steps but unable to reproduce the bug on my workstation. Is your GPU overclocked? can you please upload a Maya sample file?
I'm using 4 Titan X (Pascal) mildly overclocked, however I'm having the same issues with default settings applied to the cards.
I got a test scene on my side that reproduces the issue, but I wonder if there is something on my side that may prevent you from reproducing it on yours.
One thing that stands out is that I'm using the GMH2 plugin to generate Maya hair: so I tested 3.06.2-11.6 with one of these standard maya hair examples instead and it rendered these just fine.
The [confusing] problem is that we have a bunch of assets made that way, and they render fine on 3.05.3-9.41...
Not sure how to share my GMH2 maya test file: I can put it on my dropbox and pm you if that's ok.
(you may need the plugin thought)
G
But yes maybe is something to check on the scene Bikram
Cheers,
JO
Octane Render for Maya.
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- Jolbertoquini

- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
Hi Bikram,
Could you tell me if we will have a Maya plug with the 3.06.3? Please
Cheers,
JO
Could you tell me if we will have a Maya plug with the 3.06.3? Please
Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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