OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32 [OBSOLETE]

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ThaRaven
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Joined: Fri Feb 20, 2015 1:17 pm

tried with mesh enabled in viewport.. no change.. no mesh visible only Yellow Fog... deleting the modefier renders the water fine..
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Test_Scene with Modefier
Test_Scene with Modefier
Test_Scene No Modefier
Test_Scene No Modefier
Win 7 64 | Geforce GTX780 |Dual X5667 Xeon | 40GB | MAX 2016 |
coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

ThaRaven wrote:tried with mesh enabled in viewport.. no change.. no mesh visible only Yellow Fog... deleting the modefier renders the water fine..

i think phoenix 3 has two separate sims one for liquids and one for fire and smoke. I guess you wont even need octane modifier for liquids since octane cannot support foam, mist, wetmaps. Hopefully when octane can support all these water will also render properly
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ThaRaven
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Then why would there be a modefier specifically for Liqid simulations called "OctVolPhxLiq" ? i had hoped we get spashes, foam and so on...
Win 7 64 | Geforce GTX780 |Dual X5667 Xeon | 40GB | MAX 2016 |
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

REAL WORLD SIZE !!!!!!!!!!!!!!!!!!!!!!!!!!!
how fast can you improve ? I have a big project at this job ?

......................
if during the week is incorrigible, I will use corona render
..........
I haven't had a single draft where I ran into unsolvable situation :) that's the beauty of octane render
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2017-04-07_09-37-04.jpg
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

alternatively, you can do so .. but better to fix
.........
have to make two changes first in the map bitmap and the second in the map scale
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2017-04-07_09-47-42.jpg
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

@goldisart
Paride
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UWmap-realword.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Goldisart
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:D
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2017-04-07_10-55-58.jpg
2017-04-07_10-53-11.jpg
48.rar
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

+
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2017-04-07_10-58-15.jpg
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

bug fix
working asynchronously


1.
2017-04-07_11-03-10.jpg
2.
2017-04-07_11-03-34.jpg
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

ThaRaven wrote:Then why would there be a modefier specifically for Liqid simulations called "OctVolPhxLiq" ? i had hoped we get spashes, foam and so on...

oh i did not even know that. I hope soon we will see foam, splashes, mist and especially phoenix wetmaps working since Phoenix 3 does not have mesh sticking to walls as wet effect and uses particles that later used by wetmap texture.
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