Thanks!!
I am anxiously waiting for xpartcles support and teasers.
With this alpha of se how much of the stuff you said would be possible in 3.0 is available. Will there be further mograph support coming too? Multi shader beat shader. Or even the cinema 4d proximal shader?
Version 3.00 - Alpha10.1 (30.04.2016)
Moderators: ChrisHekman, aoktar
It simply supports xparticles as allows of capability of Octane. But for assigning per particle colors are not possible on render instances.xcaseyx wrote:Thanks!!
I am anxiously waiting for xpartcles support and teasers.
With this alpha of se how much of the stuff you said would be possible in 3.0 is available. Will there be further mograph support coming too? Multi shader beat shader. Or even the cinema 4d proximal shader?
Multi shader and mograph colors should work on non-render instance instances. Both is same reason. We don't have a shader type to use on render instances.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Render instances are simply converted to Octane Scatter node. If you know Standalone that could make some sense. There is a need that indexes the some colors to scatter matrixes. It's my old request from Otoy. I'm hoping to see a good solution for this.xcaseyx wrote:ohh I see, is support for render instances something thats in the scope of V3? I thought there was a whole slew of things like that we were going to be able to get access to in v3.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Anxiously waiting for the OSX build... 

- capacitycorp
- Posts: 28
- Joined: Wed May 07, 2014 7:51 pm
Are there plans to implement the "Sub-Grid Detail" controls from TFD? a la Velocity displacement+Noise Intensity?
Testing so far has been promising, 3rd party controls have enabled for a lot of customising which is really positive.
Testing so far has been promising, 3rd party controls have enabled for a lot of customising which is really positive.
No that's my mistake on compiling flags. I fixed and re-uploaded archive.NVN wrote:Hi Aoktar.
I've some strange Error's.
I cant UVW Mapping.
I deinstall all old files, installed the new Octane Standalone and the plugin also.
C4D R15.
Have i forgot something what i have to do?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Could you share the Scene?Asym93 wrote:I did a quick test with TFD. I have to say the integration is like magic. The plugin itself is explosive!
Amazing work Aoktar!
Congrats to the Octane dev team!
I want know voxel & tfd setting.

Thanks...
-------------------------------------------------------------------------------------------------------------- I found Something
Last edited by eyeonestudio on Fri Dec 18, 2015 7:32 am, edited 2 times in total.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE