OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]

Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Jim,

Any chance you can make material export for old octane material that works with Max Multi/Sub object?. I have quite complex material set-ups in old octane with 10 or more material IDs. I can not export them to your new version.

thanks
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
akira
Licensed Customer
Posts: 94
Joined: Sun May 30, 2010 4:33 pm

darkline wrote:Jim,

Any chance you can make material export for old octane material that works with Max Multi/Sub object?. I have quite complex material set-ups in old octane with 10 or more material IDs. I can not export them to your new version.

thanks
Hi, you can detach them by material IDs with this script:
http://www.scriptspot.com/3ds-max/scrip ... aterial-id
*make sure you have the "propagate materials" option checked.
then select all of them and run this script:

Code: Select all

/*
get current selection and export octane materials one by one
*/
currentSelection = #()
for i = 1 to $selection.count do
(
	append currentSelection $selection[i]
)

for i = 1 to currentSelection.count do
(
	select currentSelection[i]
	actionMan.executeAction 982383860 "2169"
)
this will bring up the export dialog of octane material for each of them.
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Fantastic Akira,

I'll give this a go - thank you very much.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

Converter does not work
Vray, Mental ray gives all white
3ds max 14-16, forest pack 4.4.1, octane 2.23.-2.8
Attachments
2015-09-11 15-10-27 Скриншот экрана.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Hey Elvis,
That is because a texture named ForestColor is not supported.
It is Forest Pack's own texture.
That has to be implemented in Octane no arguments there.

But. in order to get response, You have to ask for this feature in other topic under 3dsmax.
AFAIK this topic only accepts bug reports.
If you do that I'll also post for this feature.
EDIT: I am sorry for the above comment Elvis I've just saw that you have already made request in user request section.


The problem is Jimstar doesnot own any plugins. Somehow Otoy doesnt or wont buy a license for plugin developers.
Some how Karba had Forest pack and Jimstar doesnt.

And it's utterly sad and insane we come up with roadbloks in these cases.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

oguzbir wrote:Hey Elvis,
That is because a texture named ForestColor is not supported.
It is Forest Pack's own texture.
That has to be implemented in Octane no arguments there.

But. in order to get response, You have to ask for this feature in other topic under 3dsmax.
AFAIK this topic only accepts bug reports.
If you do that I'll also post for this feature.
EDIT: I am sorry for the above comment Elvis I've just saw that you have already made request in user request section.


The problem is Jimstar doesnot own any plugins. Somehow Otoy doesnt or wont buy a license for plugin developers.
Some how Karba had Forest pack and Jimstar doesnt.

And it's utterly sad and insane we come up with roadbloks in these cases.
Thank you very much for your answer
currently in octane these plugins is useless
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Elvissuperstar007 wrote: Thank you very much for your answer
currently in octane these plugins is useless
:) Lets say it isn't useless. But more work has to be done :))

The problem I see is that Octane Standalone core does not have a Random Bitmap support in it.
And without it I think nothing much can be done in plugin developing. So this is not a thing we can ask from Jimstar.
We must ask for this from the Standalone devs first.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Changes of the 2.6 version
Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
Hi Jim,
I'm having a pretty hard time grasping the concept of native BitmapTex support added in 2.6 version.
I guess that native "BitmapTex support " mean that it now the octane plugin understand the bitmap and enables to let the Viewprt Canvas to set the painted texture in RGB Image texture.

As I understand it does not mean that we can use Standard's bitmap texture as a texture in a Octane diffuse material.
So it's rather an internal thing.? Or are there other places we can make use of it?
Best,
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

oguzbir wrote:
Changes of the 2.6 version
Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
Hi Jim,
I'm having a pretty hard time grasping the concept of native BitmapTex support added in 2.6 version.
I guess that native "BitmapTex support " mean that it now the octane plugin understand the bitmap and enables to let the Viewprt Canvas to set the painted texture in RGB Image texture.

As I understand it does not mean that we can use Standard's bitmap texture as a texture in a Octane diffuse material.
So it's rather an internal thing.? Or are there other places we can make use of it?
Best,
Forest Pack 4.4.1 working Octane Render 2.23.-1.9
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
MustafaKaya
Licensed Customer
Posts: 9
Joined: Tue Nov 11, 2014 12:45 pm
Location: Antalya / TURKEY
Contact:

Don't work LiveDB.
Attachments
LiveDB_Problem
LiveDB_Problem
Locked

Return to “Releases”