Jim,
Any chance you can make material export for old octane material that works with Max Multi/Sub object?. I have quite complex material set-ups in old octane with 10 or more material IDs. I can not export them to your new version.
thanks
OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Hi, you can detach them by material IDs with this script:darkline wrote:Jim,
Any chance you can make material export for old octane material that works with Max Multi/Sub object?. I have quite complex material set-ups in old octane with 10 or more material IDs. I can not export them to your new version.
thanks
http://www.scriptspot.com/3ds-max/scrip ... aterial-id
*make sure you have the "propagate materials" option checked.
then select all of them and run this script:
Code: Select all
/*
get current selection and export octane materials one by one
*/
currentSelection = #()
for i = 1 to $selection.count do
(
append currentSelection $selection[i]
)
for i = 1 to currentSelection.count do
(
select currentSelection[i]
actionMan.executeAction 982383860 "2169"
)
- Elvissuperstar007
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Converter does not work
Vray, Mental ray gives all white
3ds max 14-16, forest pack 4.4.1, octane 2.23.-2.8
Vray, Mental ray gives all white
3ds max 14-16, forest pack 4.4.1, octane 2.23.-2.8
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Hey Elvis,
That is because a texture named ForestColor is not supported.
It is Forest Pack's own texture.
That has to be implemented in Octane no arguments there.
But. in order to get response, You have to ask for this feature in other topic under 3dsmax.
AFAIK this topic only accepts bug reports.
If you do that I'll also post for this feature.
EDIT: I am sorry for the above comment Elvis I've just saw that you have already made request in user request section.
The problem is Jimstar doesnot own any plugins. Somehow Otoy doesnt or wont buy a license for plugin developers.
Some how Karba had Forest pack and Jimstar doesnt.
And it's utterly sad and insane we come up with roadbloks in these cases.
That is because a texture named ForestColor is not supported.
It is Forest Pack's own texture.
That has to be implemented in Octane no arguments there.
But. in order to get response, You have to ask for this feature in other topic under 3dsmax.
AFAIK this topic only accepts bug reports.
If you do that I'll also post for this feature.
EDIT: I am sorry for the above comment Elvis I've just saw that you have already made request in user request section.
The problem is Jimstar doesnot own any plugins. Somehow Otoy doesnt or wont buy a license for plugin developers.
Some how Karba had Forest pack and Jimstar doesnt.
And it's utterly sad and insane we come up with roadbloks in these cases.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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Thank you very much for your answeroguzbir wrote:Hey Elvis,
That is because a texture named ForestColor is not supported.
It is Forest Pack's own texture.
That has to be implemented in Octane no arguments there.
But. in order to get response, You have to ask for this feature in other topic under 3dsmax.
AFAIK this topic only accepts bug reports.
If you do that I'll also post for this feature.
EDIT: I am sorry for the above comment Elvis I've just saw that you have already made request in user request section.
The problem is Jimstar doesnot own any plugins. Somehow Otoy doesnt or wont buy a license for plugin developers.
Some how Karba had Forest pack and Jimstar doesnt.
And it's utterly sad and insane we come up with roadbloks in these cases.
currently in octane these plugins is useless
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Elvissuperstar007 wrote: Thank you very much for your answer
currently in octane these plugins is useless


The problem I see is that Octane Standalone core does not have a Random Bitmap support in it.
And without it I think nothing much can be done in plugin developing. So this is not a thing we can ask from Jimstar.
We must ask for this from the Standalone devs first.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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Hi Jim,Changes of the 2.6 version
Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
I'm having a pretty hard time grasping the concept of native BitmapTex support added in 2.6 version.
I guess that native "BitmapTex support " mean that it now the octane plugin understand the bitmap and enables to let the Viewprt Canvas to set the painted texture in RGB Image texture.
As I understand it does not mean that we can use Standard's bitmap texture as a texture in a Octane diffuse material.
So it's rather an internal thing.? Or are there other places we can make use of it?
Best,
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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- Elvissuperstar007
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- Joined: Thu May 20, 2010 8:20 am
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Forest Pack 4.4.1 working Octane Render 2.23.-1.9oguzbir wrote:Hi Jim,Changes of the 2.6 version
Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
I'm having a pretty hard time grasping the concept of native BitmapTex support added in 2.6 version.
I guess that native "BitmapTex support " mean that it now the octane plugin understand the bitmap and enables to let the Viewprt Canvas to set the painted texture in RGB Image texture.
As I understand it does not mean that we can use Standard's bitmap texture as a texture in a Octane diffuse material.
So it's rather an internal thing.? Or are there other places we can make use of it?
Best,
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- MustafaKaya
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