Octane takes forever to export geom

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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sdanaher
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aoktar wrote:Ok i'm going to add more info for buttons. But i don't think that's so complex to solve. Btw, if you watch our tutorials you will not have so much confusions about buttons or LV.

When i look to buttons, three of them are important.

Start button: Rest all gpu data and resend your scene. All buttons are inactive(include Start button-grayed) until new render sessions start. So that's not a toggle button.
Restart button: It just restart render from maxsamples=0. As it does that when you change somethings.
Pause/resume button: I suppose that's most clearly named buttons. Pause or resume current render without delete any gpu data.
Stop button: It simply stops current render. You can't resume that you should restart with "Restart Button". It doesn't reset any data.
Reset Button: It stops and clear all gpu data. This is fine for freeing the gpu memory without closing LV. At this perspective, "Stop" button can be seen as unnecessary.

Again current limitations as i can know:

Total triangle limit = about 19millions
Total texture limit = As fits to VRAM without "Out-of-core" or cpu RAM if you use "Out-of-core".
Total nodes limit = This is little internal thing. It's mostly critical when you use "Updata Geometry enable and auto". Because it export all objects as Octane nodes. If you have more than 10-20k objects in results(count one of each clone of cloners), you can reach this limitation. Render instances will take only one node but normal instances will consume as count of clones.
Thanks for the info that's useful.

Re videos, I find watching them incredibly frustrating and unproductive. It's like being sat in class, you end up spending half and hour or more learning something you could look up in 10 seconds.

Yes, I agree the stop button is redundant. I know the Resend button isn;t a toggle but it behaves like one therefore giving you the wrong impression. If it's exporting data it should not turn green if you click on it again, it should do so only when it has completed.
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aoktar
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These videos are not for teaching productivity. We have not to do also. Just shows everythings which we can't explain in manuals. Also personally i think that my plugin is easiest renderer plugin to learn and to do jobs. But someone is always in confusion due some little requirements and different logic. But there is just a few tricks or important point in general to know. Rest is straightforward. These tricks are always related with our efforts that to avoid slow speed of geometry compilation. Otherwise we would export all data without seperating and syncing to detect for partial updates. So that's why we did long videos to show every small steps.

Tricky parts for my opinion:
1- when use Geometry->Auto and try to render animation without Octane Object tags.
2- When use emissions on objects without putting Object tag and using "Send all data" in render.
3- When use transform node(On object space) on objects without putting Object tag and using "Send all data" in render.
4-Using specular material for SSS or mediums.
Octane For Cinema 4D developer / 3d generalist

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