Thanks for the info that's useful.aoktar wrote:Ok i'm going to add more info for buttons. But i don't think that's so complex to solve. Btw, if you watch our tutorials you will not have so much confusions about buttons or LV.
When i look to buttons, three of them are important.
Start button: Rest all gpu data and resend your scene. All buttons are inactive(include Start button-grayed) until new render sessions start. So that's not a toggle button.
Restart button: It just restart render from maxsamples=0. As it does that when you change somethings.
Pause/resume button: I suppose that's most clearly named buttons. Pause or resume current render without delete any gpu data.
Stop button: It simply stops current render. You can't resume that you should restart with "Restart Button". It doesn't reset any data.
Reset Button: It stops and clear all gpu data. This is fine for freeing the gpu memory without closing LV. At this perspective, "Stop" button can be seen as unnecessary.
Again current limitations as i can know:
Total triangle limit = about 19millions
Total texture limit = As fits to VRAM without "Out-of-core" or cpu RAM if you use "Out-of-core".
Total nodes limit = This is little internal thing. It's mostly critical when you use "Updata Geometry enable and auto". Because it export all objects as Octane nodes. If you have more than 10-20k objects in results(count one of each clone of cloners), you can reach this limitation. Render instances will take only one node but normal instances will consume as count of clones.
Re videos, I find watching them incredibly frustrating and unproductive. It's like being sat in class, you end up spending half and hour or more learning something you could look up in 10 seconds.
Yes, I agree the stop button is redundant. I know the Resend button isn;t a toggle but it behaves like one therefore giving you the wrong impression. If it's exporting data it should not turn green if you click on it again, it should do so only when it has completed.