OctaneRender® for 3ds max® v2.23.2 - 1.7 [OBSOLETE]

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
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RobSteady
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Jim, can you please fix the viewport texture issue?
Only thing you have to do is keep the setting from the V-Ray file "show shaded material in viewport".
Oct.jpg
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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Goldisart
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agree and I fully support.
Viewport is a sore spot 3Dmaks to stay - although it would be great to make reflections in support of the real ==
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RobSteady
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Goldisart wrote:it would be great to make reflections in support of the real ==
This may sound fussy but can you please try to write a proper sentence? Or at least use google translate when you post something here?
I know, nit-picking...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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Elvissuperstar007
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need octane light double sided (vray light double sided)
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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lunarstudio
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The Material Converter is taking an extremely long time. Could you please look into this?
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JimStar
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Guys, don't worry if I don't answer to every single report here - I take into account them all if they are reasonable. Sometimes I just have no time to chat here...;)
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Elvissuperstar007
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error 2.23.2
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(5.34 MiB) Downloaded 208 times
н.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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gabrielefx
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Elvissuperstar007 wrote:error 2.23.2
I already posted this error in the previous post...
Nobody here use these switches....
that's incredible....
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
DIO
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Why isn´t it possible to use a negative value in the amount of the displacement? If I remember correctly this was possible once.
Is the only possibility for negative Displacement inverting the texture map?
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
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JimStar
OctaneRender Team
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Dom74 wrote:Hi Jimstar,
It seems that D.O.F. is not respected in render passes in octane viewport.
You just need the "Distributed tracing" checkbox enabled in "Info passes setup" group of Octane settings. ;)
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