Jim, can you please fix the viewport texture issue?
Only thing you have to do is keep the setting from the V-Ray file "show shaded material in viewport".
OctaneRender® for 3ds max® v2.23.2 - 1.7 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
This may sound fussy but can you please try to write a proper sentence? Or at least use google translate when you post something here?Goldisart wrote:it would be great to make reflections in support of the real ==
I know, nit-picking...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- Elvissuperstar007
- Posts: 2506
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need octane light double sided (vray light double sided)
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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- lunarstudio
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The Material Converter is taking an extremely long time. Could you please look into this?
- Elvissuperstar007
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- Location: Ukraine/Russia
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error 2.23.2
- Attachments
-
- hall_2_91.rar
- (5.34 MiB) Downloaded 208 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I already posted this error in the previous post...Elvissuperstar007 wrote:error 2.23.2
Nobody here use these switches....
that's incredible....
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Why isn´t it possible to use a negative value in the amount of the displacement? If I remember correctly this was possible once.
Is the only possibility for negative Displacement inverting the texture map?
Is the only possibility for negative Displacement inverting the texture map?
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015