OctaneRender® for 3ds max® v2.23.2 - 1.7 [OBSOLETE]

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Don't switch the current critical projects to this major version, as you may need to re-tune the scene for them.

Changes since the 1.6 version
  • New 2.23.2 engine.
  • New "Cube map" camera modes added: now you can render different faces of cube map separately.
  • Fixed the bug with saving the values of "alpha shadow" and "keep environment".
  • The OctaneProxy unit scale is now respected if inserted from the OctaneProxy-file saved from plugin version 1.7 or later.
Changes of the 1.6 version
  • Added stereo mode for panoramic camera.
  • Added "Lock camera" feature to Octane viewport.
  • Fixed Octane viewport background bug.
Changes of the 1.5 version
  • New 2.23.1 engine (see the standalone changelog).
  • Added the "Cube map" camera mode.
  • Fixed the Octane viewport crash bug (thanks to Pancir).
  • Fixed hair&fur bug (thanks to oguzbir).
  • Fixed Octane render settings dialog bug (double rollouts in some cases).
  • Added some lost textures to the Octane material DB.
  • The Octane viewport passes rendering now respects the settings of current pass if they are set in render elements.
  • 3ds Max versions prior to 2012 and 32-bit versions are no longer supported.
  • Minor fixes and improvements...

DOWNLOAD
OctaneRender for 3ds Max 2.23.2 - 1.7 (11.5MB autoinstaller file)
OctaneRender for 3ds Max 2.23.2 - 1.7 DEMO (10.0MB autoinstaller file)

For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125


Yours,
The OctaneRender® Team.
WhaleHunter
Licensed Customer
Posts: 61
Joined: Wed May 14, 2014 8:49 am

Awesome Jim. Thank you for the iterations.

I am wondering if you are able to address any itoo forest pro integration with Octane.
Such as the one listed here with an example scene:

http://render.otoy.com/forum/viewtopic. ... 20#p233208

I have the same issue.
It can be mitigated with a work around by checking "update animated geometry", though this is far from ideal as the render times on animation frames increase significantly due to time reloading large scenes each frame, where the forest objects should be treated as moveable proxies if they have the flag and are using custom high poly geometry. Treating this blockage unlocks many other animatable features of the itoo forest plugin for faster animations and allows forest's ability to camera clip huge forests.

Thanks.
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mbetke
Licensed Customer
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Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Same here. I use animated wind effects on the ForestPackPro objects and it really loads for ever without the moveable proxy possibility. :-/
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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oguzbir
Licensed Customer
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Joined: Fri Jun 25, 2010 12:30 am
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Sorry My fault about v1.6 premutiply alpha bug report.
It worked after restart. Possibly a minor glitch...

Thank you for the frequent updates. They mean a lot.
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MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Thanks for new release, you're faster than lucky luke ;)
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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Elvissuperstar007
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Octane Render and Edge Mode

iToo
Re: Octane Render and Edge Mode
« Reply #1 on: December 19, 2014, 11:23:38 AM »
Quote
Hi, Edge mode is a feature that works at render time, removing elements which are outside of the scatter area. Therefore, it requires to implement a custom shader with certain capabilities, but actually only V-Ray allows that.

For other renderers, we have implemented an interface which can be used by the developers of these engines, to write its own shader. But since each render engine and company is different, that such feature is finally implemented will depend of them.

Sincerely, i doubt that Edge mode would be implemented in Octane, because our interface runs in CPU and cannot be executed from GPU engines. Anyway, we have sent the documentation to the Otoy team.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

Hi Jimstar, Love the updates, keep them coming.
Elvissuperstar007 wrote:Octane Render and Edge Mode

iToo
Re: Octane Render and Edge Mode
Agree with Elvis, we would be keen to see better integration of full features of forest. The guys over at itoo seem open to better coordination.

Have a good weekend
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

Hi Jimstar,
It seems that D.O.F. is not respected in render passes in octane viewport.
Attachments
Octane 2.23.2 DOF problem.jpg
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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LIVE DB import material error http://c2n.me/3hoQbQl.jpg
crash 3ds max 2014
http://c2n.me/3hoP93c.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

any plans for real flow mesh update fix still? Thanks
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