Oh, yes. My "what?!" was of surprise that this actually happenedristoraven wrote:To my understanding, it is a cpu-gpu language.. ..so, it makes the GPU memory requirements moot?![]()
I may be completely wrong.
Octane 3 features release!
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- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
FrankPooleFloating wrote:![]()
![]()
It is my understanding that you already have NDAs on file for a bunch of wonderful blokes who helped make 2.0 such a stable and phenomenal success. Maybe keep things simple - just let those same dudes do the 3.0 testing. ASAFP!
OTOY will be inviting select users to participate in the alpha release of OctaneRender 3 this summer, with a full release slated for the second half of this year.
- ristoraven

- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
"Open Alpha this summer for all 2.x customers. Upgrade price may be close or same as 1.x to 2.x"
https://twitter.com/OTOY/status/577975011811672064
https://twitter.com/OTOY/status/577975011811672064
- p3taoctane

- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
It just keeps getting better and better!
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Hi, Man,
how are You doing? =) lsiten, I'll be straight here as You're probably busy person =)
if I want to buy a #VR what would You recommend? what gives the best value, features, what platform is meant to grow etc..I mean give anything that You see as valueable info to keep in mind if someOne would like to dive into that..
main usage will be architecture..- portability would be nice, though I'm ok to hook on PC rather than mobilt, pluss I'm more of "let's du it brute force" rather then "let's optimise" guy =) - just some guidelines where I'm looking..
OTOY (as Carmac) seems to talk nice 'bout GearVr..curious how they (Oculus) not to push DK"X" further..-is it the technology that stops them..?..
anyway, any thoughs are so much welcome - & hey, don't rush, it's nothing to be decided fast =) so I have time. Some Guidelines would really help though as I'm total newbe in this field =)
how are You doing? =) lsiten, I'll be straight here as You're probably busy person =)
if I want to buy a #VR what would You recommend? what gives the best value, features, what platform is meant to grow etc..I mean give anything that You see as valueable info to keep in mind if someOne would like to dive into that..
main usage will be architecture..- portability would be nice, though I'm ok to hook on PC rather than mobilt, pluss I'm more of "let's du it brute force" rather then "let's optimise" guy =) - just some guidelines where I'm looking..
OTOY (as Carmac) seems to talk nice 'bout GearVr..curious how they (Oculus) not to push DK"X" further..-is it the technology that stops them..?..
anyway, any thoughs are so much welcome - & hey, don't rush, it's nothing to be decided fast =) so I have time. Some Guidelines would really help though as I'm total newbe in this field =)
- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Are you sure this wasn't supposed to be a PM?glimpse wrote:Hi, Man,
how are You doing? =) lsiten, I'll be straight here as You're probably busy person =)
if I want to buy a #VR what would You recommend? what gives the best value, features, what platform is meant to grow etc..I mean give anything that You see as valueable info to keep in mind if someOne would like to dive into that..
main usage will be architecture..- portability would be nice, though I'm ok to hook on PC rather than mobilt, pluss I'm more of "let's du it brute force" rather then "let's optimise" guy =) - just some guidelines where I'm looking..
OTOY (as Carmac) seems to talk nice 'bout GearVr..curious how they (Oculus) not to push DK"X" further..-is it the technology that stops them..?..
anyway, any thoughs are so much welcome - & hey, don't rush, it's nothing to be decided fast =) so I have time. Some Guidelines would really help though as I'm total newbe in this field =)
Until CV1 is out, GearVR a is the only way to see high quality VR coming out of Octane. DK2 is just not a pleasant experience in comparison.You want the 2x resolution over position tracking.
You will be shocked by how good your renders look in GearVR. Seeing Octane on it is like nothing else in VR - I have to agree with Carmack on this one
You will be shocked by how good your renders look in GearVR. Seeing Octane on it is like nothing else in VR - I have to agree with Carmack on this one
S*&^ =DDDRikk The Gaijin wrote: Are you sure this wasn't supposed to be a PM?
I mean, if Carmack was jaw dropped (as he described in GTC) ..then I need nothing more to prove that it's worth..& that it looks Really GOOD! - just a bit scary to dive & spend tons for stuff You barely know - so it would be good to know at least some basic recommendations from those who tried or experimenting - for those who are looking (like me), but have no idea about this technology so far..Goldorak wrote:Until CV1 is out, GearVR a is the only way to see high quality VR coming out of Octane. DK2 is just not a pleasant experience in comparison.You want the 2x resolution over position tracking.
You will be shocked by how good your renders look in GearVR. Seeing Octane on it is like nothing else in VR - I have to agree with Carmack on this one
thanks for all the info! =)
- Seekerfinder

- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Also looking forward to this.fatrobotsneedlove wrote:PTEX!!!!! YES!!!! No more wasted UV space (or time wasted UVing).
Goldorak,
Could we assume that PTEX will be available to all plugins as a native Octane feature?
Cheers,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
