Hair tips cut off

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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coilbook
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MistAjuliax wrote:flyaway result
sorry i found an option in display to show more than 10,000 Thanks again
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suvakas
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MistAjuliax wrote:flyaway result
Interesting. I didn't know it works like that.
Thanks a lot for the tip !

Suv
Last edited by suvakas on Thu Sep 11, 2014 1:50 pm, edited 1 time in total.
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suvakas
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coilbook wrote: Thanks Suvakas
So if I but a real hair plugin it will work with octane
It has been talked about.. search the forum and you should find some conversations about it. I think Ornatrix was supported?
Since I don't have any hair plugins, then I don't know how good the integration is. I do know, that plugins use Octane hair primitives instead of geometry.

Suv
MistAjuliax
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suvakas wrote:
MistAjuliax wrote:flyaway result
Interesting. I didn't know it works like that.
Thanks a lot for the tip !

Suv
De nada ;)

I forgot to notice that dynamics live works too. I will test some more and share results.
Regards.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
MistAjuliax
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Another test ... i have to precise that primitive used is a cone primitive, and height segment has to be different from 1 otherwise it cannot be bend by parameters. Here heigth segment is set to 6.
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hair and fur test
hair and fur test
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
HHbomb
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hey guys, are you able to see hairs in octane viewport, or just in render window ?
In max 2015 I remember that I can see hairs in octane viewport, but not anymore... :(
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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suvakas
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Hey Mist, how can you assign a separate material to teapot?
Mine always gets the same material as the instanced object has.

Suv
MistAjuliax
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suvakas wrote:Hey Mist, how can you assign a separate material to teapot?
Mine always gets the same material as the instanced object has.

Suv
Hi Suv,

First i create a teapot and a primitive, here a cone. I assign a different material on each object, then pick up the cone in instance node and i open octane viewport. These are the steps i use, nothing else.

I specify that i use 3ds max 2015 extension 1.
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2 materials
2 materials
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
coilbook
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HHbomb wrote:hey guys, are you able to see hairs in octane viewport, or just in render window ?
In max 2015 I remember that I can see hairs in octane viewport, but not anymore... :(
only if i go to hair and fur effects and set type to geometry
HHbomb
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arggghhh ! Hair and fur in geometry don't work.....
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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