sorry i found an option in display to show more than 10,000 Thanks againMistAjuliax wrote:flyaway result
Hair tips cut off
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It has been talked about.. search the forum and you should find some conversations about it. I think Ornatrix was supported?coilbook wrote: Thanks Suvakas
So if I but a real hair plugin it will work with octane
Since I don't have any hair plugins, then I don't know how good the integration is. I do know, that plugins use Octane hair primitives instead of geometry.
Suv
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
De nadasuvakas wrote:Interesting. I didn't know it works like that.MistAjuliax wrote:flyaway result
Thanks a lot for the tip !
Suv

I forgot to notice that dynamics live works too. I will test some more and share results.
Regards.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
hey guys, are you able to see hairs in octane viewport, or just in render window ?
In max 2015 I remember that I can see hairs in octane viewport, but not anymore...
In max 2015 I remember that I can see hairs in octane viewport, but not anymore...

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi Suv,suvakas wrote:Hey Mist, how can you assign a separate material to teapot?
Mine always gets the same material as the instanced object has.
Suv
First i create a teapot and a primitive, here a cone. I assign a different material on each object, then pick up the cone in instance node and i open octane viewport. These are the steps i use, nothing else.
I specify that i use 3ds max 2015 extension 1.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
arggghhh ! Hair and fur in geometry don't work.....
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |