Birefringence
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Any help about my previous post??
NOTE: I'm sorry for bad english due to mute 
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I posted here new images on march 05th... 16 days later, I haven't response yet...




NOTE: I'm sorry for bad english due to mute 
i7-12700KF
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I Nuno,
as already explained by FooZe a long time ago, there is not a multiple IOR option in Octane right now, so there is nothing that could be fixed
Let's see when OpenSL will be full supported if there will be some news in this aspect, but for now, you have to wait
ciao beppe
as already explained by FooZe a long time ago, there is not a multiple IOR option in Octane right now, so there is nothing that could be fixed

Let's see when OpenSL will be full supported if there will be some news in this aspect, but for now, you have to wait

ciao beppe
Ok.bepeg4d wrote:I Nuno,
as already explained by FooZe a long time ago, there is not a multiple IOR option in Octane right now, so there is nothing that could be fixed
Let's see when OpenSL will be full supported if there will be some news in this aspect, but for now, you have to wait
ciao beppe

Sphere looks to seem be true. But cobbled oblique (and cube?) fake because the extraordinary ray isn't supported (=is processed badly) but the ordinary ray is processed well.

What's OpenSL? I don't understand it.
NOTE: I'm sorry for bad english due to mute 
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See new manual here. 
The sphere rendered at double ior looks fake using current version of OR, sorry - but on tonight I've studied this PDF,

The sphere rendered at double ior looks fake using current version of OR, sorry - but on tonight I've studied this PDF,

NOTE: I'm sorry for bad english due to mute 
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New OR v3.1 will support birefringence due to the OpenSL added, ok??
NOTE: I'm sorry for bad english due to mute 
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Birefringence is very important because by example: clear plastic (not glass) material HAS phenomenally cyan and clear violet little visibled. 

NOTE: I'm sorry for bad english due to mute 
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I've wanted us to look into polarization of light at some point, and we'll try to see how far we may get with 3.1 OSL (as a first step in exposing some parts in the material system).nuno1980 wrote:Birefringence is very important because by example: clear plastic (not glass) material HAS phenomenally cyan and clear violet little visibled.
Good.Goldorak wrote:I've wanted us to look into polarization of light at some point, and we'll try to see how far we may get with 3.1 OSL (as a first step in exposing some parts in the material system).

I'll upload video soon about my clear plastic (90% transmission) tomorrow...

NOTE: I'm sorry for bad english due to mute 
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i7-12700KF
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SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
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CRT 19" Samtron 19"
