Birefringence

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nuno1980
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Any help about my previous post??
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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I posted here new images on march 05th... 16 days later, I haven't response yet... :? :? :(
NOTE: I'm sorry for bad english due to mute ;)

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bepeg4d
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I Nuno,
as already explained by FooZe a long time ago, there is not a multiple IOR option in Octane right now, so there is nothing that could be fixed ;)
Let's see when OpenSL will be full supported if there will be some news in this aspect, but for now, you have to wait :)
ciao beppe
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nuno1980
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bepeg4d wrote:I Nuno,
as already explained by FooZe a long time ago, there is not a multiple IOR option in Octane right now, so there is nothing that could be fixed ;)
Let's see when OpenSL will be full supported if there will be some news in this aspect, but for now, you have to wait :)
ciao beppe
Ok. :)

Sphere looks to seem be true. But cobbled oblique (and cube?) fake because the extraordinary ray isn't supported (=is processed badly) but the ordinary ray is processed well. :)

What's OpenSL? I don't understand it.
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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See new manual here. :)

The sphere rendered at double ior looks fake using current version of OR, sorry - but on tonight I've studied this PDF, ;)
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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New OR v3.1 will support birefringence due to the OpenSL added, ok??
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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Birefringence is very important because by example: clear plastic (not glass) material HAS phenomenally cyan and clear violet little visibled. :)
NOTE: I'm sorry for bad english due to mute ;)

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Goldorak
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nuno1980 wrote:Birefringence is very important because by example: clear plastic (not glass) material HAS phenomenally cyan and clear violet little visibled. :)
I've wanted us to look into polarization of light at some point, and we'll try to see how far we may get with 3.1 OSL (as a first step in exposing some parts in the material system).
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nuno1980
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Goldorak wrote:I've wanted us to look into polarization of light at some point, and we'll try to see how far we may get with 3.1 OSL (as a first step in exposing some parts in the material system).
Good. :D

I'll upload video soon about my clear plastic (90% transmission) tomorrow... ;)
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
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