Procedural wood with proper lines?

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sbstnc
Licensed Customer
Posts: 120
Joined: Mon Jul 25, 2016 1:21 am

Attached is a C4D file with a volumetric wood shader from the R17 library. In standard this works great, but I haven't been able to replicate it as an Octane material either manually copying across each parameter and layer (even though the layer shader does sort of work in Octane in the diffuse channel) or via the automatic "Convert Material" command. Copying it manually gets part of the way, converting with the command is totally wrong.
If anyone can give any tips on how to convert this properly (is there a limitation of noise conversion being 2D only?) it would be great.
Attachments
WoodVolume_Native.c4d.zip
(265.25 KiB) Downloaded 119 times
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bepeg4d
Octane Guru
Posts: 10397
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
unwrap the uvs, rise the c4d shader baking resolution, export in .ocs, and ricreate the material with imagetexture nodes instead of c4d shaders:
Screen Shot 2017-05-02 at 17.34.18.jpg
WoodVolume_Native.zip
(10.94 MiB) Downloaded 133 times
ciao beppe
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