Attached is a C4D file with a volumetric wood shader from the R17 library. In standard this works great, but I haven't been able to replicate it as an Octane material either manually copying across each parameter and layer (even though the layer shader does sort of work in Octane in the diffuse channel) or via the automatic "Convert Material" command. Copying it manually gets part of the way, converting with the command is totally wrong.
If anyone can give any tips on how to convert this properly (is there a limitation of noise conversion being 2D only?) it would be great.
Procedural wood with proper lines?
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- Attachments
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- WoodVolume_Native.c4d.zip
- (265.25 KiB) Downloaded 120 times
Hi,
unwrap the uvs, rise the c4d shader baking resolution, export in .ocs, and ricreate the material with imagetexture nodes instead of c4d shaders: ciao beppe
unwrap the uvs, rise the c4d shader baking resolution, export in .ocs, and ricreate the material with imagetexture nodes instead of c4d shaders: ciao beppe