Nice work Juan....looking forward to trying it...
Finally lightwave will have micropolygon displacement....
OctaneRender™ for LightWave™ 2.0 preview
Moderator: juanjgon
- mdharrington
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- FrankPooleFloating
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Oh my gosh! Oh my gosh!.. and using some grass blade instances in concert with this would probably look even better. Maybe just a couple thousand in stead of hundreds of thousands.
To celebrate, let's have us a picnic on this grass when Octane LW 2.0 is released!.. Me and the wifey will bring the potato salad and deviled eggs!
More please! Keep it comin' J!
To celebrate, let's have us a picnic on this grass when Octane LW 2.0 is released!.. Me and the wifey will bring the potato salad and deviled eggs!
More please! Keep it comin' J!
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- gordonrobb
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OK, this is superb. But it got me thinking. What we need now is a LW type gradient node to assist with the texturing of something like that. Any chance?juanjgon wrote:Other example, with only one quad polygon, all working in real time
-Juanjo
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- FrankPooleFloating
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Hmmmm.. I just realized something.. If displacement happens in the GPU, then we would not be able to instance things along a surface, if said surface is being displaced a significant distance from original - like that mountain range for example... Juanjo?
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- gordonrobb
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Unless we use Octane's instances? Haven't used them, so may be talking rubbish 

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Perhaps you could use a dummy displaced object in Lightwave (using LW displacement, but disabled to don't render it with Octane) to use it as instancing surface.FrankPooleFloating wrote:Hmmmm.. I just realized something.. If displacement happens in the GPU, then we would not be able to instance things along a surface, if said surface is being displaced a significant distance from original - like that mountain range for example... Juanjo?
-Juanjo
- FrankPooleFloating
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We'll cross that bridge when the time comes. Keep on truckin' pal. 

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- gordonrobb
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Did you see my question about gradients? LW type ones. Would be really useful with displacement too.
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