Hello folks,
In this thread I am going to post information about the new features of OctaneRender™ for LightWave™ 2.0 along the development process.
-Juanjo
OctaneRender™ for LightWave™ 2.0 preview
Moderator: juanjgon
very promising... thanks for this thread
as you said "awesome", i gather the computing-time for the displacement ( it seems we can talk about micro-displacement, considerating your example ) is near realtime, no ?
Does this process require a lot of GPU memory to obtain such fine details ?
***edit***
after detailing the screenshot
, it seem to be 40mb used, which is low
as you said "awesome", i gather the computing-time for the displacement ( it seems we can talk about micro-displacement, considerating your example ) is near realtime, no ?
Does this process require a lot of GPU memory to obtain such fine details ?
***edit***
after detailing the screenshot

- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Awesom. Can I confirm that unlike normal displacement, this does not need to have the polys to support it? ie lots of subdivision levels?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Juanjo buddy, you aren't going to be posting only one image a day, are you? That would just be cruel. More please. And step on it! 

Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Holy shit!.. You have to be effing kidding me!... Juanjo, we do not need to have subpatch at all? This all happens in GPU with little memory hit?
*mind races with possibilities*
*mind races with possibilities*
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Yes, you don't need a subpatch object and memory hit is really lowFrankPooleFloating wrote:Holy shit!.. You have to be effing kidding me!... Juanjo, we do not need to have subpatch at all? This all happens in GPU with little memory hit?
*mind races with possibilities*

-Juanjo