OctaneRender™ for LightWave™ 2.0 preview

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
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Hello folks,

In this thread I am going to post information about the new features of OctaneRender™ for LightWave™ 2.0 along the development process.

-Juanjo
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juanjgon
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First one: Displacement mapping, really awesome !!!

-Juanjo
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vpii
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That is going to be really great.
Escelce
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A really excellent addition. Cant wait to see more and thanks again for all the hard work on this.

-Steve
vipvip
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very promising... thanks for this thread
as you said "awesome", i gather the computing-time for the displacement ( it seems we can talk about micro-displacement, considerating your example ) is near realtime, no ?
Does this process require a lot of GPU memory to obtain such fine details ?

***edit***
after detailing the screenshot :), it seem to be 40mb used, which is low
gordonrobb
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Awesom. Can I confirm that unlike normal displacement, this does not need to have the polys to support it? ie lots of subdivision levels?
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FrankPooleFloating
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Juanjo buddy, you aren't going to be posting only one image a day, are you? That would just be cruel. More please. And step on it! :lol:
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juanjgon
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Other example, with only one quad polygon, all working in real time :)

-Juanjo
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FrankPooleFloating
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Holy shit!.. You have to be effing kidding me!... Juanjo, we do not need to have subpatch at all? This all happens in GPU with little memory hit?

*mind races with possibilities*
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juanjgon
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FrankPooleFloating wrote:Holy shit!.. You have to be effing kidding me!... Juanjo, we do not need to have subpatch at all? This all happens in GPU with little memory hit?

*mind races with possibilities*
Yes, you don't need a subpatch object and memory hit is really low ;)

-Juanjo
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