OctaneRender™ for LightWave™ 2.0 preview

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

mdharrington
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Nice work Juan....looking forward to trying it...
Finally lightwave will have micropolygon displacement....
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vipvip
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really impressive !
it would be so great to have control on this displacement, like populating with intances...
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juanjgon
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Other example, a grass patch using displacement.
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FrankPooleFloating
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Oh my gosh! Oh my gosh!.. and using some grass blade instances in concert with this would probably look even better. Maybe just a couple thousand in stead of hundreds of thousands.

To celebrate, let's have us a picnic on this grass when Octane LW 2.0 is released!.. Me and the wifey will bring the potato salad and deviled eggs!

More please! Keep it comin' J!
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gordonrobb
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juanjgon wrote:Other example, with only one quad polygon, all working in real time :)

-Juanjo
OK, this is superb. But it got me thinking. What we need now is a LW type gradient node to assist with the texturing of something like that. Any chance?
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FrankPooleFloating
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Hmmmm.. I just realized something.. If displacement happens in the GPU, then we would not be able to instance things along a surface, if said surface is being displaced a significant distance from original - like that mountain range for example... Juanjo?
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gordonrobb
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Unless we use Octane's instances? Haven't used them, so may be talking rubbish :)
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juanjgon
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FrankPooleFloating wrote:Hmmmm.. I just realized something.. If displacement happens in the GPU, then we would not be able to instance things along a surface, if said surface is being displaced a significant distance from original - like that mountain range for example... Juanjo?
Perhaps you could use a dummy displaced object in Lightwave (using LW displacement, but disabled to don't render it with Octane) to use it as instancing surface.

-Juanjo
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FrankPooleFloating
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We'll cross that bridge when the time comes. Keep on truckin' pal. ;)
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gordonrobb
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Did you see my question about gradients? LW type ones. Would be really useful with displacement too.
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