OK, the chess set textures in the demo suite have 1024*753 and 1024*768 pixels --- I take this as a hint, that texture resolution does not matter in OctaneRender.
But where do these formats come from? The second one is clear, it is just the typical 4:3 resolution used in all kinds of images + screensize. But the first one?
Textures Size
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
It looks like the size is not important (I haven't read the manual yet - but if it's not mentioned in there, then it's not important)
I still use power of two sizes, though. Mainly for tile-able materials.
I still use power of two sizes, though. Mainly for tile-able materials.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Hi matej!
The new manual is fine, but texture size is not mentioned... texture tutorials + more information would be helpful in general. I've only found sporadical information on the forum.
Your file with the two teapots was very helpful! Can I use the textures elswhere, if I give you credit?

The new manual is fine, but texture size is not mentioned... texture tutorials + more information would be helpful in general. I've only found sporadical information on the forum.
Your file with the two teapots was very helpful! Can I use the textures elswhere, if I give you credit?
You can use them wherever you want, just don't sell 'em (not that they are that good, anyway
)
You can apply texture creation knowledge form other sources, it's all similar / the same. As for the node issue - writing tutorials now would be a waste, because there is still a lot of things to add for the node pipeline to become usable.

You can apply texture creation knowledge form other sources, it's all similar / the same. As for the node issue - writing tutorials now would be a waste, because there is still a lot of things to add for the node pipeline to become usable.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Thank you, matej!
Well, I agree, it is similar in other programs and it is better to wait for all possibilities for material relevant nodes to be there.
It would just be a bit easier now to have more examples, instead of experimenting, especially when render times are longer (glass).

Well, I agree, it is similar in other programs and it is better to wait for all possibilities for material relevant nodes to be there.

It would just be a bit easier now to have more examples, instead of experimenting, especially when render times are longer (glass).