Hi. I'm trying to understand the problem of texture size in Octan. I have a scene where a model is 141MB and texture 366MB:
- texture 1 (jpg_6000x8000, file size 7,49MB)
- texture 2 (jpg_6000x8000, file size 7,49MB)
- texture 3 (jpg_6000x8000, file size 11,2MB)
- texture 4 (jpg_6000x8000, file size 11,2MB)
totality=37,38MB
So why Octan takes 366MB?
How to work with textures - is there a topic devoted to this issue?
Textures Size
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jpg is compressed. The amount of megabytes on disk is not equal the actual amount that the image takes when loaded into ram. RGB = 3 bytes / pixel
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Guys when you are calculating megabytes, remember that 1 Mb = 1024 kb = 1024^2 b
So the formula would be:
(width x height x 3) / (1024^2) = number of Mb in memory
So your textures take "less"; ~11 Mb
If the image has alpha channel, that's another byte / pixel
So the formula would be:
(width x height x 3) / (1024^2) = number of Mb in memory
So your textures take "less"; ~11 Mb

If the image has alpha channel, that's another byte / pixel
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
silly question (1024^2) is (1024*1024)?
btw, Octane prefer texture with power of 2 size or it can deal (optimise) with other size?
btw, Octane prefer texture with power of 2 size or it can deal (optimise) with other size?
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
Yesgzavye wrote:silly question (1024^2) is (1024*1024)?
Good question. Hopefully someone form the dev team will answer that.gzavye wrote:btw, Octane prefer texture with power of 2 size or it can deal (optimise) with other size?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Historically, video cards prefer pwr of 2 size for textures : 512*512, 1024*1024, 256*512...
I know that modern softwares are able to dynamically resize nSize texture, but in this case rendering may be less efficient.
So what type Octane prefers?
I know that modern softwares are able to dynamically resize nSize texture, but in this case rendering may be less efficient.
So what type Octane prefers?
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00