Textures Size

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irene
Licensed Customer
Posts: 54
Joined: Wed Oct 13, 2010 10:29 am

OK, the chess set textures in the demo suite have 1024*753 and 1024*768 pixels --- I take this as a hint, that texture resolution does not matter in OctaneRender.
But where do these formats come from? The second one is clear, it is just the typical 4:3 resolution used in all kinds of images + screensize. But the first one?
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

It looks like the size is not important (I haven't read the manual yet - but if it's not mentioned in there, then it's not important)

I still use power of two sizes, though. Mainly for tile-able materials.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
irene
Licensed Customer
Posts: 54
Joined: Wed Oct 13, 2010 10:29 am

Hi matej! :D
The new manual is fine, but texture size is not mentioned... texture tutorials + more information would be helpful in general. I've only found sporadical information on the forum.
Your file with the two teapots was very helpful! Can I use the textures elswhere, if I give you credit?
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

You can use them wherever you want, just don't sell 'em (not that they are that good, anyway ;) )

You can apply texture creation knowledge form other sources, it's all similar / the same. As for the node issue - writing tutorials now would be a waste, because there is still a lot of things to add for the node pipeline to become usable.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
irene
Licensed Customer
Posts: 54
Joined: Wed Oct 13, 2010 10:29 am

Thank you, matej! :D
Well, I agree, it is similar in other programs and it is better to wait for all possibilities for material relevant nodes to be there. :)
It would just be a bit easier now to have more examples, instead of experimenting, especially when render times are longer (glass).
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