OcDS UPDATE v1.2.120.3413 - OBSOLETE

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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rcallicotte
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Posts: 84
Joined: Wed Jun 02, 2010 1:57 pm

Thanks for paying attention to this plug-in and especially putting out a special effort lately. Please keep consistent and yet don't kill yourself! Thanks again.
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vortex3d
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Joined: Sat Dec 15, 2012 12:48 pm
Location: Chino, CA (USA)

Shared materials split and duplicate with every save.
Shared material duplication per save.
Shared material duplication per save.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

vortex3d wrote:Shared materials split and duplicate with every save.
one of the testers in the closed beta also has this issue, but i wasn't yet able to reproduce it - can you pls send me a pm with a zipped scene file and the plugin settings file (as is WinProfile\OctaneRender\Data\OctaneRender_settings.oczdb) - thanks!
The obvious is that which is never seen until someone expresses it simply

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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

vortex3d wrote:Shared materials split and duplicate with every save.
UPDATE: you do load the scene from the content browser not by file > open, right?
there is an issue with the event flow in studio that i haven't foreseen: http://render.otoy.com/forum/viewtopic. ... 05#p171205 last paragraph.

as a temporary workaround pls use file > open to avoid the prob., until i have found a way to work around this particular fun stuff...

ps: what may also help is to explicitly use ctrl-n/new before loading a full scene from the content browse ('am not completely certain about that, but might be worth a try)
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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vortex3d
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Location: Chino, CA (USA)

No, I use File/Load and clear the previous scene prior to loading.

I'm running Daz3D 4.6.1.39 Pro.
OS_01.png
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Last edited by vortex3d on Tue Feb 18, 2014 2:10 am, edited 1 time in total.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

vortex3d wrote:No, I use File/Load and clear the previous scene prior to loading.
um.
daz studio version?

i'll maybe need to send you a debug version, to see what happens there and when. the reason is definitely, that the plugin misses to clear it's state prior load; this happens -apparently- because of the posted event flow changes, but might have other reasons also. afaik this did only happen to a few ppl yet (from whom i know)...
The obvious is that which is never seen until someone expresses it simply

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2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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vortex3d
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See previous post.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

vortex3d wrote:See previous post.
err, they don't show the studio version (or i'm blind ;)... 4.6.2.x i guess?
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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vortex3d
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Joined: Sat Dec 15, 2012 12:48 pm
Location: Chino, CA (USA)

I'm running Daz3D 4.6.1.39 Pro.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
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