OctaneRender™ Standalone 1.30
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I've problem with alembic animation. Could not render my project (((
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Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Ok thanks for the feedback. Keep it coming, because it looks like there will be a small update tomorrow to fix some deal breakers.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
abstrax thanks!
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
- BorisGoreta
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- Joined: Fri Dec 07, 2012 6:45 pm
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What did you get about texturing instances ? I am interested in this topic ? Is it possible to make variations to instances in a manneer that each instance is different color ? One is totally red, the other green and so on.
smicha wrote:Now I get itIt works like a charm.
Thank you so much!
19 x NVIDIA GTX http://www.borisgoreta.com
BorisGoreta wrote:What did you get about texturing instances ? I am interested in this topic ? Is it possible to make variations to instances in a manneer that each instance is different color ? One is totally red, the other green and so on.
smicha wrote:Now I get itIt works like a charm.
Thank you so much!
Yes Boris - you may even mirror instances and have unsymmetrical texture on them. I'll post some screenshots here soon.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Here is the screenshot - just use the material map (menu->geometry) for each instance and define colors, textures independently.BorisGoreta wrote:What did you get about texturing instances ? I am interested in this topic ? Is it possible to make variations to instances in a manneer that each instance is different color ? One is totally red, the other green and so on.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
roeland wrote:Maybe it is something in your default scene. Can you go to %appdata%\OctaneRender and rename the defaults.ocs file? If this solves the problem can you attach this file so we can fix the crash?
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Roeland
Roeland
I can't find a defaults.ocs file anywhere on my laptops c drive, the drive where octane is installed,
this morning i did install release 1.30 on my desktop and it worked fine.
best
Mark
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2