OctaneRender® for 3ds max® v1.0 RC3[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- leblanc980
- Posts: 66
- Joined: Tue Oct 16, 2012 12:25 am
- Location: Chicago, IL
Yes, I loosened my OC settings and have not had a problem since. Please check PM.
- leblanc980
- Posts: 66
- Joined: Tue Oct 16, 2012 12:25 am
- Location: Chicago, IL
Hey, RC3 is flying compared to Rc2. Seriously. In every aspect it is considerably faster! Good Work!
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Karba
There maybe a problem with the 2012 x 64bit version.
I Installed this plugin and then tried to open up the standard Materials editor and create a standard diffused octane material. Max then locked up.
Making an Octane material in the slate editor works fine.....it's just a problem with the standard materials editor causing max to crash.
There maybe a problem with the 2012 x 64bit version.
I Installed this plugin and then tried to open up the standard Materials editor and create a standard diffused octane material. Max then locked up.
Making an Octane material in the slate editor works fine.....it's just a problem with the standard materials editor causing max to crash.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
hello Karba,
if I update to RC3 from RC2, and save a project in RC3, If I have issues on RC3 can I go back to RC2 with the same scene without any problem ?
(because I see RC3 standalone warning)
if I update to RC3 from RC2, and save a project in RC3, If I have issues on RC3 can I go back to RC2 with the same scene without any problem ?
(because I see RC3 standalone warning)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- Philipp1980
- Posts: 68
- Joined: Thu Dec 15, 2011 9:56 am
Hey Karba,Karba wrote: BUG FIXES SINCE LAST RELEASE:
- animation interruption.
- wrong material assignment with huge amount of objects.
we tested the material assignment with huge amount of objects in the scene we originally posted. Seems to work now! Thx a lot!

- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
WOW, new release!
I will test it a lot as soon as I get home!
THANX Karba!


THANX Karba!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Thanks Karba 

http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
- Elvissuperstar007
- Posts: 2518
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
not loaded with online absorption and sss
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Did main render run at that moment?Jaberwocky wrote:Karba
There maybe a problem with the 2012 x 64bit version.
I Installed this plugin and then tried to open up the standard Materials editor and create a standard diffused octane material. Max then locked up.
Making an Octane material in the slate editor works fine.....it's just a problem with the standard materials editor causing max to crash.