OctaneRender® for 3ds max® v1.0 RC3[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 RC3.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • animation interruption.
  • wrong material assignment with huge amount of objects.
NEW FEATURES SINCE LAST RELEASE:
  • VRayColor texture conversion.
  • Cuda error log.

This version requires video driver 301.42 or higher.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... .0_RC3.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... .0_RC3.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... .0_RC3.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... .0_RC3.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

When I open the octane viewport that worked previously on RC2 with any project, my 3ds max 2012 crashes and gives me this message.
"An error has occured and the application will now close.
No scene changes have occured since your last save."

However when I created a new scene with just a box, and sunlight, it worked.

Any Ideas?
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

leblanc980 wrote:When I open the octane viewport that worked previously on RC2 with any project, my 3ds max 2012 crashes and gives me this message.
"An error has occured and the application will now close.
No scene changes have occured since your last save."

However when I created a new scene with just a box, and sunlight, it worked.

Any Ideas?
Please check whether your plugin is activated?
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

The plugin is activated.

I actually deleted all the old octane lights and octane sun lights out of the scene and added new RC3 octane lights and octane sunlight, and it didn't crash my program....

So all existing old Pre-RC3 Lights are causing max to crash??? Thats the current problem.

Thanks. I hope this helps.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

leblanc980 wrote:The plugin is activated.

I actually deleted all the old octane lights and octane sun lights out of the scene and added new RC3 octane lights and octane sunlight, and it didn't crash my program....

So all existing old Pre-RC3 Lights are causing max to crash??? Thats the current problem.

Thanks. I hope this helps.
That shouldn't cause any crashes. :?
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

I deleted old pre-RC3 lights, created new ones and it worked great. Than I paused the octane render, undid all of the changes to bring back all the old lights, hit the refresh button and it gave me a BSOD (blue screen of death)... Twice...
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

leblanc980 wrote:I deleted old pre-RC3 lights, created new ones and it worked great. Than I paused the octane render, undid all of the changes to bring back all the old lights, hit the refresh button and it gave me a BSOD (blue screen of death)... Twice...
Hm, can I have your scene?
[email protected].
What is your GPU and power supply?
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

Sure, Let me get a scene that isn't huge.

I have a EVGA GTX 670 FTW 4gb
leblanc980
Licensed Customer
Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

Karba,

Sorry for the delay.
This is even crazier, but after the 3rd BSOD, I loosened my overclock from my CPU's bus, and now everything works. I can't explain why RC3 is doing that lol??? Somehow it was pulling my memory harder than it could give.

But I guess there is no need to worry. Sorry If I wasted your time.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

leblanc980 wrote:Karba,

Sorry for the delay.
This is even crazier, but after the 3rd BSOD, I loosened my overclock from my CPU's bus, and now everything works. I can't explain why RC3 is doing that lol??? Somehow it was pulling my memory harder than it could give.

But I guess there is no need to worry. Sorry If I wasted your time.
I think your overclock makes some unstability and it accidentaly affects RC3.
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