pt vs pmc

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niuq.cam
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+100
I listen to the conversation with great interest. Don't stop to blind us, Gabriele. :D
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acc24ex
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very nice and clean, the light behind the mirrors are great, I was having trouble with something like that, you are using large plane lights?

how long did it take you to set up the lights and bumps :)
I can see your take on the vray - it tends to have that certain plastic look, I guess octane has one now - warm and diffuse

how many textures per map are you using - like on that grey wall, I always go with a cheap option of setting up bump and a slight glossy, this one looks like there's a specular texture and a diffuse texture along with a bump or a normal texture?
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gabrielefx
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acc24ex wrote:very nice and clean, the light behind the mirrors are great, I was having trouble with something like that, you are using large plane lights?

how long did it take you to set up the lights and bumps :)
I can see your take on the vray - it tends to have that certain plastic look, I guess octane has one now - warm and diffuse

how many textures per map are you using - like on that grey wall, I always go with a cheap option of setting up bump and a slight glossy, this one looks like there's a specular texture and a diffuse texture along with a bump or a normal texture?
yes large octane planar lights with 3 different colors: white, slight orange, slight cyan
I donno how many maps I use, in Max you have the textures inspector and you can count them.
The gray wall is a two color texture mixed with a mask, bump, ref and specular map.
I instance all textures. For example specular is instanced on reflection but mixed differently.
I never use normal maps except for stone wall textures or when I miss a displacement tool.
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justix
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gabrielefx wrote:
Pullakk wrote:Amazing as always.
How did you do that carpet...that must be modeled.
thank you,
it's Max fur
I thought it was not compatible with 3dsmax plugin.. if I try to use Hair & Fur the renderviewport won't start..how did you do it?

edit: found it..convert to mesh ; )
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