I listen to the conversation with great interest. Don't stop to blind us, Gabriele.
pt vs pmc
					Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
	Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
+100
I listen to the conversation with great interest. Don't stop to blind us, Gabriele.
            
			
									
						
										
						I listen to the conversation with great interest. Don't stop to blind us, Gabriele.
very nice and clean, the light behind the mirrors are great, I was having trouble with something like that, you are using large plane lights?
how long did it take you to set up the lights and bumps
I can see your take on the vray - it tends to have that certain plastic look, I guess octane has one now - warm and diffuse
how many textures per map are you using - like on that grey wall, I always go with a cheap option of setting up bump and a slight glossy, this one looks like there's a specular texture and a diffuse texture along with a bump or a normal texture?
            
			
									
						
							how long did it take you to set up the lights and bumps
I can see your take on the vray - it tends to have that certain plastic look, I guess octane has one now - warm and diffuse
how many textures per map are you using - like on that grey wall, I always go with a cheap option of setting up bump and a slight glossy, this one looks like there's a specular texture and a diffuse texture along with a bump or a normal texture?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
			
						//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- gabrielefx
 
- Posts: 1701
 - Joined: Wed Sep 28, 2011 2:00 pm
 
yes large octane planar lights with 3 different colors: white, slight orange, slight cyanacc24ex wrote:very nice and clean, the light behind the mirrors are great, I was having trouble with something like that, you are using large plane lights?
how long did it take you to set up the lights and bumps
I can see your take on the vray - it tends to have that certain plastic look, I guess octane has one now - warm and diffuse
how many textures per map are you using - like on that grey wall, I always go with a cheap option of setting up bump and a slight glossy, this one looks like there's a specular texture and a diffuse texture along with a bump or a normal texture?
I donno how many maps I use, in Max you have the textures inspector and you can count them.
The gray wall is a two color texture mixed with a mask, bump, ref and specular map.
I instance all textures. For example specular is instanced on reflection but mixed differently.
I never use normal maps except for stone wall textures or when I miss a displacement tool.
 quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB 
			
						I thought it was not compatible with 3dsmax plugin.. if I try to use Hair & Fur the renderviewport won't start..how did you do it?gabrielefx wrote:thank you,Pullakk wrote:Amazing as always.
How did you do that carpet...that must be modeled.
it's Max fur
edit: found it..convert to mesh ; )
Win 7 64 |  2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM  | Asus X99 II-A