Additive material layers?

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simmsimaging
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Posts: 107
Joined: Tue Feb 16, 2010 3:24 am

Is there an additive blending mode for mix materials hiding in there somewhere? I looked around and RTFM but cannot see it. Is it supported?

Tks
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matej
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There isnt such mode.

I think that adding materials is not a "spectrally correct" way to go, so I'm not sure we will be seeing this in Octane. Though I hope that we will be able to add two textures.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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simmsimaging
Licensed Customer
Posts: 107
Joined: Tue Feb 16, 2010 3:24 am

Thanks for the reply.

It can be "correct" as far as I know, you just need to try and ensure you don't overdo it :)

It's the most common way of adding a reflective type coating to a duller surface, and without that the material options are significantly limited IMO. How else can you create complex reflective surfaces? I know the same thing came up in a related thread where you need a frosted type glass that is shiny on the outside. Additive layers is the normal way to achieve that - there isn't really a good workaround in Octane that I can see - or did I miss something?

b
http://www.simmsimaging.com
blog.simmsimaging.com
i7 980 24GB Ram GTX580 3GB Vista 64 Ultimate
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