Is there an additive blending mode for mix materials hiding in there somewhere? I looked around and RTFM but cannot see it. Is it supported?
Tks
Additive material layers?
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- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
There isnt such mode.
I think that adding materials is not a "spectrally correct" way to go, so I'm not sure we will be seeing this in Octane. Though I hope that we will be able to add two textures.
I think that adding materials is not a "spectrally correct" way to go, so I'm not sure we will be seeing this in Octane. Though I hope that we will be able to add two textures.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
Thanks for the reply.
It can be "correct" as far as I know, you just need to try and ensure you don't overdo it
It's the most common way of adding a reflective type coating to a duller surface, and without that the material options are significantly limited IMO. How else can you create complex reflective surfaces? I know the same thing came up in a related thread where you need a frosted type glass that is shiny on the outside. Additive layers is the normal way to achieve that - there isn't really a good workaround in Octane that I can see - or did I miss something?
b
It can be "correct" as far as I know, you just need to try and ensure you don't overdo it

It's the most common way of adding a reflective type coating to a duller surface, and without that the material options are significantly limited IMO. How else can you create complex reflective surfaces? I know the same thing came up in a related thread where you need a frosted type glass that is shiny on the outside. Additive layers is the normal way to achieve that - there isn't really a good workaround in Octane that I can see - or did I miss something?
b