Yes indeed, the sets having invalid triangulation must be just skipped, not stopping the render of other parts of the scene, it was just the little bug.

Moderator: JimStar
As it is the one that does not depend on me (I need the new SDK for instance support coding) - I will code mesh smoothing instead if SDK with instance support will be not ready (at the moment I finish all other high priority things)...tchoa wrote:So, to me instancing seems the next priority.
I will check it, thank you for reporting!Slimshader wrote:One thing I've noticed though is that the render restarts every time I select or tweak the octane sun/sky node in the hypershade / attribute editor.
Now I'm working at finishing all the "batch" and "command line" stuff... After it LiveDB will be added.Slimshader wrote:Looking forward to seeing what new things you add to the plugin!
In next version I did some big rework (for better "batch" and "command" support), so chek it please - if you will still encounter the same issues, write about it please in the 2.58g thread too.Slimshader wrote:Sounds great!
I've also noticed that the renderer restarts when I change settings in the octaneBlackBodyEmission node as well when they're selected in the hypershade.