OctaneRender® for Maya® beta 2.58f [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

charge
Yes indeed, the sets having invalid triangulation must be just skipped, not stopping the render of other parts of the scene, it was just the little bug.;) I've just fixed it and in the next version all will be OK with it. I even some improved the warning message - it will not only show the index of the invalid set but the name of the set too.
tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

Jim, it was just a simple question; no offense or judgment about your experience and skills that I certainly don't have.
Didn't want to waste your time as you should guess ;) I did guess also for a long time that you're not missing character and temperament (it's a kinda frenchy speaking, wish I'll be right understood).
Anyway, some 'hack'/workaround of yours would be great when it comes about the smoothMesh right in octane.
But, we can live without them, especially cause we can do generate smoothing for those in pre-render mel script and get the max vram as we can batchrender!
So, to me instancing seems the next priority.

F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

tchoa wrote:So, to me instancing seems the next priority.
As it is the one that does not depend on me (I need the new SDK for instance support coding) - I will code mesh smoothing instead if SDK with instance support will be not ready (at the moment I finish all other high priority things)...
Anyway it will take not so long time as I'm working quickly enough...;)
User avatar
Slimshader
Licensed Customer
Posts: 92
Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

The octane lights with IES files work perfectly now.
Adding it to the shelf is nice too.
Looking forward to seeing what new things you add to the plugin!

One thing I've noticed though is that the render restarts every time I select or tweak the octane sun/sky node in the hypershade / attribute editor.
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Slimshader wrote:One thing I've noticed though is that the render restarts every time I select or tweak the octane sun/sky node in the hypershade / attribute editor.
I will check it, thank you for reporting!Image
Slimshader wrote:Looking forward to seeing what new things you add to the plugin!
Now I'm working at finishing all the "batch" and "command line" stuff... After it LiveDB will be added.
User avatar
Slimshader
Licensed Customer
Posts: 92
Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

Sounds great!

I've also noticed that the renderer restarts when I change settings in the octaneBlackBodyEmission node as well when they're selected in the hypershade.
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Slimshader wrote:Sounds great!

I've also noticed that the renderer restarts when I change settings in the octaneBlackBodyEmission node as well when they're selected in the hypershade.
In next version I did some big rework (for better "batch" and "command" support), so chek it please - if you will still encounter the same issues, write about it please in the 2.58g thread too.;)
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
Post Reply

Return to “Autodesk Maya”