Some Octane Practice (Small Room)

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tonycho
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Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
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Hi Guys :D

just practice some rendering skill
using tips from Gabriele (invisible light at windows, mix material of glossy and diffuse)
mlody47 (kodacrome and gamma 2.2)
and Enrico (some book mapping technique and outdoor background)
thanks guys :D


it's been a years I have unstable result at octane. having unsharp rendering etc
I thinks it's better now :oops:.
still practice more in material

light pendant using falloff (mix diffuse blackbody emitter different color temp and power) but I change curve a bit
so the light do not washout

any advice is welcome :mrgreen:
Thanks

Tony

just add the night view
reduce light at windows, increase at pendant, gamma 2.5, exposure increase from 5 to 20 :D
Attachments
kodacrom 64cd 40000 pmc night gamma 2.png
kodacrom 200cd 17000 pmc 02 curve change.jpg
Last edited by tonycho on Sun Jul 22, 2012 7:58 am, edited 2 times in total.
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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glimpse
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Beautiful work, Tony.

I would increase power on the image You've use as a background - considering the size of these windows and nice exposure of this interior, what You see outside should be overexposed (unless You're toning these areas down using hdri technique).
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acc24ex
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Location: Croatia
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nice work, yes, the background is to bright, but I didn't notice it until I read it..
the lamp looks nice, but it isn't doing much lighting, true?
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tonycho
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Location: Surabaya - Indonesia
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@glimpse : thank you Glimpse
yes you are right after I take a look its to bright, thanks for advice :)

@acc24ex : :lol: you are right acc24ex, if I increase the power, it will be washout, I try using 2 different exposure then combine it in photoshop
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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