Yes, I know it's ok. You know, shader that scatters with red light looks ok, but providing that you render a simple meshes (like this cartoon guy in your picture). Normally I don't use octane, but if there's a sss material I need to test that feature;) My main purpose was to create layered sss shader, like that in mental ray. I would like to mix three materials, that scatters (each one in other colour).
Back scatter - strongly transmit red light (ears and shutters)
subdermal - transmit subtle brown/orange light - Overall shape of face
epidermal - transmit almost white light that blurs the face in strong light
That is the first time I try to create it in octane. You have more experience with that render, maybe you will succeed in doing that shader.
Here I post my fast layered sss test done in mental ray today. No idea how to do it in octane?
