No, it is not planned. Some reasons:gabrielefx wrote:no,
different Max scenes.
1. Working between different Max project files has another ideology than this plugin has: the new standalone part of application must be written that will run independently of current Max project. And that is a lot of work, that makes no sense if we take into account point 2 and 3.
2. RS team has implemented an API for normal integration of Octane into 3D-modelling soft (closed to all at the time). So, now it is waste of time to write a new code chunks in this ugly and slow MaxScript when now it can be written in normal and fast C with full integrated feature set... And as I know - RS team already works on it for 3ds Max (but I don't know if they will make a batch render part there).
3. As I already mentioned, my wife has abandoned 3ds Max in favor of Blender, so it is more likely that I will write some new free code for Blender integration.
If you will find some bugs in this plugin - post it here (with detailed description) and I sure will find the time to fix them. But I don't think that I will be adding a new features to that plugin due aforementioned reasons...