UNOFFICIAL plugin for 3ds Max 2010+

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

gabrielefx wrote:no,

different Max scenes.
No, it is not planned. Some reasons:
1. Working between different Max project files has another ideology than this plugin has: the new standalone part of application must be written that will run independently of current Max project. And that is a lot of work, that makes no sense if we take into account point 2 and 3.
2. RS team has implemented an API for normal integration of Octane into 3D-modelling soft (closed to all at the time). So, now it is waste of time to write a new code chunks in this ugly and slow MaxScript when now it can be written in normal and fast C with full integrated feature set... And as I know - RS team already works on it for 3ds Max (but I don't know if they will make a batch render part there).
3. As I already mentioned, my wife has abandoned 3ds Max in favor of Blender, so it is more likely that I will write some new free code for Blender integration.

If you will find some bugs in this plugin - post it here (with detailed description) and I sure will find the time to fix them. But I don't think that I will be adding a new features to that plugin due aforementioned reasons...
lzanlorenzi
Licensed Customer
Posts: 53
Joined: Fri May 28, 2010 3:00 pm

hi. i insttal the plugin, but when a click em maxoctane.. appears this message:

Image

what can be?

thxx.
Wn 7 64 / I7 870 / 8gb / GTX470
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

lzanlorenzi wrote:hi. i insttal the plugin, but when a click em maxoctane.. appears this message:

what can be?

thxx.
The 3ds Max project file that is currently open contains your national symbols in its filepath. That is "non-latin", e.g. in my language it may look like "C:\МоиБлинПроекты\Houses\Проект1\МойПроект.max"... In such a filepaths lives the evil.:twisted:
tehfailsafe
Licensed Customer
Posts: 229
Joined: Sun Nov 07, 2010 9:27 pm

Is there a quick addition for the use of using object property "visibility"? I am animating a large sequence of things that unfold, but before they open I am adding a key controller for visibility, 0 to 1 over 1 frame. The whole scene exists in max at the start, but things only "appear" when their visibility is set to 1.

But when I export it ends up exporting everything as fully visible. Is there any way to check for the objects controller visibility value and not export it on the frames which it equals 0?
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
User avatar
jan kudelasek
Licensed Customer
Posts: 189
Joined: Thu May 13, 2010 3:25 pm
Contact:

Hi Jimstar,

please help me, I installed your plugin and tried it on some scene. Everytime, when Im lunching octane, this scene is opened automatically. I tried uninstall but it doesn´t help me.

Thanks a lot.
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

jan kudelasek wrote:Hi Jimstar,

please help me, I installed your plugin and tried it on some scene. Everytime, when Im lunching octane, this scene is opened automatically. I tried uninstall but it doesn´t help me.

Thanks a lot.
I think it is not plugin issue... But your description is not so detailed to make exact conclusions...
User avatar
tonycho
Licensed Customer
Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
Contact:

Hi Jimstar, just want to say that your plug ins reaaaally help me in my works
Hope if there are new features in Octane you still make this plug ins update :D

Thanks a lot Bro :D
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
User avatar
BlessOd
Licensed Customer
Posts: 50
Joined: Tue Jan 19, 2010 5:54 pm

Win 7 64 | Geforce GTX260 (216 core) | Quad 6600 (3.2GHz) | 4GB
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

BlessOd wrote:http://clip2net.com/s/23jkz
why?
Strange... Can you post the screenshot of plugin settings window?
User avatar
BlessOd
Licensed Customer
Posts: 50
Joined: Tue Jan 19, 2010 5:54 pm

JimStar wrote: plugin settings window?
sorry, but where is it?
Win 7 64 | Geforce GTX260 (216 core) | Quad 6600 (3.2GHz) | 4GB
Post Reply

Return to “Autodesk 3Ds Max”