OctaneRender® 1.025 beta2.58c test release [obsolete]

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Ok, thanks for the explanation Roeland.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
skibbbi
Licensed Customer
Posts: 68
Joined: Sat Nov 19, 2011 12:14 am
Location: Poland, Pruszków
Contact:

Hi, I know that the thread is outdated, but maybe no one has found this bug. Rendering found ended in 9999, but the octane is not hung and it was possible to continue to work. Strange is also displayed complete run time. Regards,
Attachments
Schowek01.png
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

I haven't seen this before. Did you see this only once or does it happen more often? And is it always just 1 sample per pixel short?

--
Roeland
skibbbi
Licensed Customer
Posts: 68
Joined: Sat Nov 19, 2011 12:14 am
Location: Poland, Pruszków
Contact:

Hello,

I have not seen this before.
I never used the 10 000 samples before. I have a GT240 :P
Tonight I tested 58d and is OK.

Regards,
Attachments
Schowek01.png
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
Post Reply

Return to “Development Build Releases”