Diamond rendering test

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Blackpariah
Posts: 10
Joined: Tue Apr 03, 2012 9:15 pm

Hello :D
This is my first post here. I've been fiddling around with OctaneRender demo for a few days now, and I absolutely love it! It IS the most efficient and fastest
spectral raytracer I've come across so far. I will be purchasing this amazing piece of software soon. 100 or so odd dollars is practically free, considering how much time this program saved me. Well enough about that, on to this little sample I posted. I used Octane'd specular material with refraction and an HDRI map from Paul Devebec's collection. Eventually planning on modeling some sort of jewellery, maybe adding some rubis or saphires as well. Image was rendered to 4096 S/Px. Took around 7 minutes on a GTX 560 Ti... (would have taken at least 2.5 hours on software render with a quad core Phenom II x4 965). Comments and criticism is higly encouraged!

Thanks
Looking forward to joining this wonderful community when I purchase Octane :D


Image
Win 7 Ult x64 / AMD PII x4 [email protected] Ghz. / 4GB Corsair DDR3 1333@C7 / Zalman 9900 Copper/ GTX 560 Ti Core 448 @ 897 Mhz.
SW: Softimage 2012, OctaneRender Demo 2.6
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Nice refraction. A great render.


Welcome to the community.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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Blackpariah
Posts: 10
Joined: Tue Apr 03, 2012 9:15 pm

Thank you steve! I'm glad you like it :D
Win 7 Ult x64 / AMD PII x4 [email protected] Ghz. / 4GB Corsair DDR3 1333@C7 / Zalman 9900 Copper/ GTX 560 Ti Core 448 @ 897 Mhz.
SW: Softimage 2012, OctaneRender Demo 2.6
3rdeye
Licensed Customer
Posts: 328
Joined: Tue Aug 24, 2010 11:15 pm
Location: India
Contact:

very nice clarity...just make it whiter !! :)
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MEC4D
Licensed Customer
Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

Nice , welcome to the community ..
Diamond are not only white , actually the white one are less common , mostly transparent , gray , yellow and brown
and less common blue, green, black, translucent white, pink, violet, orange, purple and red.

actually I was for plan to do it myself today and test out the caustics .. I hear in the forum that for this type of render you need to use PMC and at last 4000v s/px for the best result .

Cath
diegolm
Licensed Customer
Posts: 2
Joined: Tue Feb 21, 2012 5:42 pm
Location: Lima, Peru
Contact:

I was trying Caustics with PMC but wasn´t working any other info for making it work?

thanks.
User avatar
Blackpariah
Posts: 10
Joined: Tue Apr 03, 2012 9:15 pm

Hello..! Sorry I donèt have access to the internet presently due to some technicality.
The effect in question for this render is.. chromatic aberration. its actually 1 step ahead of just caustics... as it splits up
the spectrum afterwards :)
Win 7 Ult x64 / AMD PII x4 [email protected] Ghz. / 4GB Corsair DDR3 1333@C7 / Zalman 9900 Copper/ GTX 560 Ti Core 448 @ 897 Mhz.
SW: Softimage 2012, OctaneRender Demo 2.6
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