this has to be really simple, but I can't find it
I have a multi material with 30 sub materials each with a specularity setting
I want to be able assign the specularity to all 30 by assigning a value... in standalone I can do that via a floattexture I believe... this does not exist (or I can't find it) in the plugin version
How do I assign one value to all so I can control all via one setting instead of 30??
thanks in advance
3ds slate material editor assigning a value
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There is not floattexture yet. I will add it next release.petermax wrote:this has to be really simple, but I can't find it
I have a multi material with 30 sub materials each with a specularity setting
I want to be able assign the specularity to all 30 by assigning a value... in standalone I can do that via a floattexture I believe... this does not exist (or I can't find it) in the plugin version
How do I assign one value to all so I can control all via one setting instead of 30??
thanks in advance
Probable I have to add RGBSpectrum texture too.
I was just having the same issue, I created 10 same materials and then I wanted to control all of the diffuse with a single RGB node.. which I couldn't find..
Also this.. how can we select a HDRI environment, did I miss it somewhere?
Also this.. how can we select a HDRI environment, did I miss it somewhere?
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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What do you mean? There is a environment texture and you can place Image Texture with HDR file there.acc24ex wrote: Also this.. how can we select a HDRI environment, did I miss it somewhere?
Environment texture you can place to 3dsmax environment slot.