3ds slate material editor assigning a value

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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petermax
Licensed Customer
Posts: 192
Joined: Thu Mar 15, 2012 7:04 pm

this has to be really simple, but I can't find it

I have a multi material with 30 sub materials each with a specularity setting

I want to be able assign the specularity to all 30 by assigning a value... in standalone I can do that via a floattexture I believe... this does not exist (or I can't find it) in the plugin version

How do I assign one value to all so I can control all via one setting instead of 30??

thanks in advance
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

petermax wrote:this has to be really simple, but I can't find it

I have a multi material with 30 sub materials each with a specularity setting

I want to be able assign the specularity to all 30 by assigning a value... in standalone I can do that via a floattexture I believe... this does not exist (or I can't find it) in the plugin version

How do I assign one value to all so I can control all via one setting instead of 30??

thanks in advance
There is not floattexture yet. I will add it next release.
Probable I have to add RGBSpectrum texture too.
petermax
Licensed Customer
Posts: 192
Joined: Thu Mar 15, 2012 7:04 pm

yes I had the same problem with having to re-assigning colors to the same sub materials

so yes, adding floattextures and rgbspectrums would be much appreciated
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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acc24ex
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I was just having the same issue, I created 10 same materials and then I wanted to control all of the diffuse with a single RGB node.. which I couldn't find..

Also this.. how can we select a HDRI environment, did I miss it somewhere?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

acc24ex wrote: Also this.. how can we select a HDRI environment, did I miss it somewhere?
What do you mean? There is a environment texture and you can place Image Texture with HDR file there.
Environment texture you can place to 3dsmax environment slot.
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