Send the material. Do you have the same problem in that scene with other materials?Daniel79 wrote:which file? that of the material or the entire scene?
--
Roeland
Yepmatej wrote:When could we expect to see some more texture manipulation abilities in Octane? For example a HSV node (to adjust HSV values), RGB curves, brightness / contrast adjustment... and especially important: more pixel blending modes. Mix & multiply are the very basic, we need other useful ones like screen, add, divide, overlay, difference...
This way texture re-use & flexibility would be improved.
+1 КарбаKarba wrote:Yepmatej wrote:When could we expect to see some more texture manipulation abilities in Octane? For example a HSV node (to adjust HSV values), RGB curves, brightness / contrast adjustment... and especially important: more pixel blending modes. Mix & multiply are the very basic, we need other useful ones like screen, add, divide, overlay, difference...
This way texture re-use & flexibility would be improved.
I agree.
Some color correct node would be perfect.
With invert option, gamma correction, brightness, saturation, and other.
And another type of node - falloff. So we can use angle between view line and surface for mixing purposes.
Very useful for some types of materials!Karba wrote:And another type of node - falloff. So we can use angle between view line and surface for mixing purposes.
linear vs exponentialmatej wrote:I'm still confused about the color picker in Octane. If I use the linear color picker (as artists are used to work with), the values with the RGB node do not correspond:
I want to use a 50% gray, which setting is the right one then, the picker's or the node?
(btw, for some reason recently its not possible to upload images to the site anymore??)
How does this help? Which one is the right 50% gray color, the picker 0.5 or the node 0.5?gabrielefx wrote: linear vs exponential