Hi guys, I have a geometry issue with the Sponza model... I checked geometry, normals, phong's angle, bool smooth in Octane but nothing seems to solve this bug.
See the attached images. C4D R13
Thank you in advance!
Geometry Issue
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
awesome
I love it

i5-2500k | 16GB ram | gtx460 2GB (display) + GTX580 1.5GB | Win7 pro x64 | v1.0 beta 3.00b | http://www.behance.net/petergazo
try to manually quadrangulate whatever 4+ sided polygons you have there
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
i suggest to delete the normal tags and to lower the phong angol to about 20 for rounded low poly geometry
ciao beppe

ciao beppe
Yes they do look broken but in renderfarmsrl's screen grab of the normals displayed thay are not. I have had this issue with a couple of downloaded models and was unable to find the issue. The normals were all correct in Maya, I even took the model into Maya and cleaned up all the geo, exported the geo as an Alembic cache (which usually fixes everything) and then re-exported an obj to Octane Render and still had the same problems. The only solution I found was to rebuild the offending geo by hand using Maya's native tools, delete the original and then re-export the obj, of course I didn't need the UV's to match the original.roeland wrote:The normals on the wall above the arc look broken to me, it should be plain red like the wall behind the arc.
--
Roeland
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
Hi guys, I did a second version using the "triangulate" command... to convert any quads into tris. Then I exported to octane... it seems that the problem is still alive
See the attached images... by going deeply, I saw that also materials are affected by this issue...
Thank you in advance!

See the attached images... by going deeply, I saw that also materials are affected by this issue...
Thank you in advance!
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
Hi Guys,
This is what i was taking about when i have problems with geometry that is too large.
I made a simple 2 cylinder model to test. I made it big enough to get problems then scaled the exact same thing down by a factor of about 150 then re-exported from blender, updated the obj in ocatane, re-arranged the camera to get the model into view again and all was happy.
Cheers
FooZe
This is what i was taking about when i have problems with geometry that is too large.
I made a simple 2 cylinder model to test. I made it big enough to get problems then scaled the exact same thing down by a factor of about 150 then re-exported from blender, updated the obj in ocatane, re-arranged the camera to get the model into view again and all was happy.
Cheers
FooZe
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
Thank you for the answer FooZe... Do you think it's a plugin issue or an Octane obj import failure? (.. I'm not very happy because I don't want to do all those crazy steps to reach a very standard result!)
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.