Has anyone seen this before (please see attached). They look like bed bugs!
In this scene they seem to happen only around the particular part which is a brass washer. All the suspect washers are part of the same "object". I checked the mesh and texturing, but could not find any issues. Although I am not having any luck finding the culprit, could this be a setting in Octane that is set too high perhaps? At any rate, they're easy enough to clean up during post in Photoshop.
BED BUGS!!!
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Hi treddie,
It looks like this might be a similar problem to yours: http://www.refractivesoftware.com/forum ... 23&t=15275
Looks like the fix there was adjusting the scale of the mesh on export and/or adjusting the ray-epsilon in octane.
Let me know how it goes.
Cheers
FooZe
It looks like this might be a similar problem to yours: http://www.refractivesoftware.com/forum ... 23&t=15275
Looks like the fix there was adjusting the scale of the mesh on export and/or adjusting the ray-epsilon in octane.
Let me know how it goes.
Cheers
FooZe
That was it!
Scene scale, scene scale, scene scale.
I went back into c4d and upped the document scale from 1 to 100 and that did it when I used the Octane exporter.
Ray-epsilon had no affect, by the way, for those running into the same problem.
Thank you, FooZe.
Scene scale, scene scale, scene scale.
I went back into c4d and upped the document scale from 1 to 100 and that did it when I used the Octane exporter.
Ray-epsilon had no affect, by the way, for those running into the same problem.
Thank you, FooZe.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.