BED BUGS!!!

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Has anyone seen this before (please see attached). They look like bed bugs!

In this scene they seem to happen only around the particular part which is a brass washer. All the suspect washers are part of the same "object". I checked the mesh and texturing, but could not find any issues. Although I am not having any luck finding the culprit, could this be a setting in Octane that is set too high perhaps? At any rate, they're easy enough to clean up during post in Photoshop.
Attachments
Bed Bugs in Octane Render.jpg
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi treddie,

It looks like this might be a similar problem to yours: http://www.refractivesoftware.com/forum ... 23&t=15275
Looks like the fix there was adjusting the scale of the mesh on export and/or adjusting the ray-epsilon in octane.

Let me know how it goes.

Cheers
FooZe
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

That was it!

Scene scale, scene scale, scene scale.

I went back into c4d and upped the document scale from 1 to 100 and that did it when I used the Octane exporter.

Ray-epsilon had no affect, by the way, for those running into the same problem.

Thank you, FooZe.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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