I have a concrete texture which tiles bad on some places. Now I'm looking into how I could blend two of them together.
What material would I need? Just a mix material and opacy in one of them? Or is there a better way to break up tiling? I cant use decals or other geometry since its a wide and open parking area.
Get rid of tiling textures
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Do you mean the texturing looks too repetitive or the texture doesn't tile (correct in gimp/photoshop)?
For breaking up repetitiveness you can mix two materials, that have different textures (or even the same diffuse texture of a different brightness / tone color). Just use the mix material node with a third texture (grayscale) that controls the amount of mixing. Don't use opacity - that will make your object semi-transparent.
For breaking up repetitiveness you can mix two materials, that have different textures (or even the same diffuse texture of a different brightness / tone color). Just use the mix material node with a third texture (grayscale) that controls the amount of mixing. Don't use opacity - that will make your object semi-transparent.
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Maybe a fractal procedural texture could help for the mixing.
Yes looks to repetative at all. I will play a bit with it some more. 

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the classic solution is to use the Filter> Other> Offset feature in photoshop like this
http://www.photoshoptextures.com/textur ... xtures.htm
http://www.photoshoptextures.com/textur ... xtures.htm
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- gabrielefx
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Luxology imagesynth was a good software to create perfect seamless textures.mbetke wrote:Yes looks to repetative at all. I will play a bit with it some more.
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@gabrielefx :I have imagesynth, but I almost never use it. Maybe I don't master it, but it can create huge images with variations, but in my experience it is not good to create tiles.
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I did it with a mix/multiply now and worked nice on the renders.
Small remaining issues were deleted with some Photoshop post-work.
Small remaining issues were deleted with some Photoshop post-work.

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