Get rid of tiling textures

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mbetke
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I have a concrete texture which tiles bad on some places. Now I'm looking into how I could blend two of them together.

What material would I need? Just a mix material and opacy in one of them? Or is there a better way to break up tiling? I cant use decals or other geometry since its a wide and open parking area.
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matej
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Do you mean the texturing looks too repetitive or the texture doesn't tile (correct in gimp/photoshop)?

For breaking up repetitiveness you can mix two materials, that have different textures (or even the same diffuse texture of a different brightness / tone color). Just use the mix material node with a third texture (grayscale) that controls the amount of mixing. Don't use opacity - that will make your object semi-transparent.
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Refracty
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Maybe a fractal procedural texture could help for the mixing.
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mbetke
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Yes looks to repetative at all. I will play a bit with it some more. :)
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acc24ex
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the classic solution is to use the Filter> Other> Offset feature in photoshop like this

http://www.photoshoptextures.com/textur ... xtures.htm
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gabrielefx
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mbetke wrote:Yes looks to repetative at all. I will play a bit with it some more. :)
Luxology imagesynth was a good software to create perfect seamless textures.
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KAMISI
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Try to "multiply" instead of "mix". This works fine when adding dirt.
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ROUBAL
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@gabrielefx :I have imagesynth, but I almost never use it. Maybe I don't master it, but it can create huge images with variations, but in my experience it is not good to create tiles.
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mbetke
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I did it with a mix/multiply now and worked nice on the renders.
Small remaining issues were deleted with some Photoshop post-work. :)
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