OctaneRender® for 3ds max® v1.0 beta 2.58c[OBSOLETE]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nacho
Licensed Customer
Posts: 9
Joined: Sun Jul 03, 2011 10:33 am

kepler update any news?
regards
nacho :)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

nacho wrote:kepler update any news?
regards
nacho :)
We work on it. For some reason render speed for this GPU is much lower than expected.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
gabrielefx wrote:***ISSUE***
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.

If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.

Regards
Hm, just have checked. It works as it should.
What did you do to get the issue?
it works,
I don't know what's happened
sorry...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

@Karba:

Octane for Max suffer of the old annoying bug at big resolutions.

If I launch a render at 4000x3000 pixels (using the Max frame buffer) and I try to stop it Max crashes.

I use all my 4 GTX580.

Please Karba, could you check it?

I think you need a workstation with 4 GTX to understand the problem.


Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:@Karba:

Octane for Max suffer of the old annoying bug at big resolutions.

If I launch a render at 4000x3000 pixels (using the Max frame buffer) and I try to stop it Max crashes.

I use all my 4 GTX580.

Please Karba, could you check it?

I think you need a workstation with 4 GTX to understand the problem.


Regards
I have fixed it already. Wait for a new release.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
gabrielefx wrote:@Karba:

Octane for Max suffer of the old annoying bug at big resolutions.

If I launch a render at 4000x3000 pixels (using the Max frame buffer) and I try to stop it Max crashes.

I use all my 4 GTX580.

Please Karba, could you check it?

I think you need a workstation with 4 GTX to understand the problem.


Regards
I have fixed it already. Wait for a new release.
Thank you Karba,

I found another bug.

I'm rendering several 4000x3000 pixels images and randomly Octane for Max crashes the gpu. On the previous release never happened.

It doesn't happen only on gpu 1 but can happen on gpu 2, 3 or 4

It happens randomly.

Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote: I found another bug.

I'm rendering several 4000x3000 pixels images and randomly Octane for Max crashes the gpu. On the previous release never happened.

It doesn't happen only on gpu 1 but can happen on gpu 2, 3 or 4

It happens randomly.

Regards
At what stage of render does it happen?
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

Hi everybody!, one question... is this version ready to work with 2013?, thanx!
----------------------------------------------------------------------------------------------------------------------------------------
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

criko3d wrote:Hi everybody!, one question... is this version ready to work with 2013?, thanx!
Hi Criko
Not yet.
At this moment I work on Live DB stuff.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
gabrielefx wrote: I found another bug.

I'm rendering several 4000x3000 pixels images and randomly Octane for Max crashes the gpu. On the previous release never happened.

It doesn't happen only on gpu 1 but can happen on gpu 2, 3 or 4

It happens randomly.

Regards
At what stage of render does it happen?
It happened in one room of a big apartment model. I restarted the workstation and everything was fine again.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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