regards
nacho

it works,Karba wrote:Hm, just have checked. It works as it should.gabrielefx wrote:***ISSUE***
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.
If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.
Regards
What did you do to get the issue?
I have fixed it already. Wait for a new release.gabrielefx wrote:@Karba:
Octane for Max suffer of the old annoying bug at big resolutions.
If I launch a render at 4000x3000 pixels (using the Max frame buffer) and I try to stop it Max crashes.
I use all my 4 GTX580.
Please Karba, could you check it?
I think you need a workstation with 4 GTX to understand the problem.
Regards
Thank you Karba,Karba wrote:I have fixed it already. Wait for a new release.gabrielefx wrote:@Karba:
Octane for Max suffer of the old annoying bug at big resolutions.
If I launch a render at 4000x3000 pixels (using the Max frame buffer) and I try to stop it Max crashes.
I use all my 4 GTX580.
Please Karba, could you check it?
I think you need a workstation with 4 GTX to understand the problem.
Regards
At what stage of render does it happen?gabrielefx wrote: I found another bug.
I'm rendering several 4000x3000 pixels images and randomly Octane for Max crashes the gpu. On the previous release never happened.
It doesn't happen only on gpu 1 but can happen on gpu 2, 3 or 4
It happens randomly.
Regards
It happened in one room of a big apartment model. I restarted the workstation and everything was fine again.Karba wrote:At what stage of render does it happen?gabrielefx wrote: I found another bug.
I'm rendering several 4000x3000 pixels images and randomly Octane for Max crashes the gpu. On the previous release never happened.
It doesn't happen only on gpu 1 but can happen on gpu 2, 3 or 4
It happens randomly.
Regards