OctaneRender® for 3ds max® v1.0 beta 2.58c[OBSOLETE]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Refractive Software®/Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 2.58c.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011 & 2012 / 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.

Note that this plugin product is built against OctaneRender® Standalone v1.0 beta 2.58, which does not include instancing and object motion/transform editing.
When OctaneRender® Standalone 2.6 is released during the next weeks, the plugin will be updated shortly thereafter to include the new functionality of 2.6.
However, due to the fact that the plugin is tightly integrated in 3ds max, and requires no file IO for changes to scene or object motion, moving objects, changing scene geometry and rendering animations is already MUCH faster than with the old 3ds max export script and file IO with the standalone version, so don't be dissapointed until you actually try it. You will notice rendering animations straight from within 3ds max® is very fast. (for example: what takes 5 minutes to export/import with file IO using exporters takes 20-30 seconds with the plugin product version)

Backburner is not supported properly still. Don't use it. We work on it.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


DEMO VERSION AVAILABILITY

Currently there is no demo version available of the 3ds max® plugin product.
We will be providing one soon sometime in january after the christmas holidays.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.



BUG FIXES SINCE LAST RELEASE:
  • Buttons flicking in octane viewport .
  • Zero opacitiy after arch & desing material conversion.
  • Image textures aren't shown in 3ds max viewport with old viewport engines.
DOWNLOAD

We have 3 separate archives available for download, for Autodesk® 3ds max® 2010, 2011 and 2012.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... _2.58c.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _2.58c.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _2.58c.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Thanks, just tried and tested direct3D display of octane bitmaps and works perfectly.

Keep it up :)
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Man What a way to start the week! YES D3d is supported!! thx alot Karba! it works great!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

speaking about software Refractive Software has the best customer service in the world.

Thank you Karba.

Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Nice one karba

going to give it a try now.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Karba

Just tried it..

It works really well... Super job. No flashing of the Icons now and the materials update both in the max and octane viewports , including when applying maps without the need to refresh the octane render window.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Angelos
Licensed Customer
Posts: 76
Joined: Wed Jul 07, 2010 4:42 pm

main problem of network render is that the GPU must be initiated
if i log in into network machine through remote connection the GPU is not initiated and octane doesn't work
but if i log in manually directly on the render machine and run the render service octane run fine
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ttaberna
Licensed Customer
Posts: 320
Joined: Sun Apr 04, 2010 8:02 pm
Location: BCN

gabrielefx wrote:speaking about software Refractive Software has the best customer service in the world.

Thank you Karba.

Regards
We both know who others have not! :twisted:

Nice release Karba!
Testing right now.
Thanx
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

The online materials funcionality is working?
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Still I cant get the z depth to work!
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