OctaneRender® for 3ds max® v1.0 beta 2.58c[OBSOLETE]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:
Karba wrote:
gabrielefx wrote:Hi Karba

what about the new light source sampling feature?. You already implemented it?
Hi Gabriele

Is is implemented since first 2.58 plugin build
In 2.8 light sources are sampled by power instead of area?

http://www.refractivesoftware.com/forum ... 33&t=19731

Do I tweak again all lights made with the previous release?
May be you just need to change sample counts some times.
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

It's really nice to see the pluging moving forward!
I just want to ask a thing.

Is it going to be a possibility to save out, or export svene from max to Octane?
=) that would be usefull in some cases. But I understand that it might be hell
To mpliment & for aome is barelly usefull at all..
User avatar
Angelos
Licensed Customer
Posts: 76
Joined: Wed Jul 07, 2010 4:42 pm

Hi Karba!
This is what I see when I do remote connection to render machine
Image

This is that I would like to see
Image

Final result
Image


Or automate this process please

Thanks
User avatar
nacho
Licensed Customer
Posts: 9
Joined: Sun Jul 03, 2011 10:33 am

will it be a kepler version for this plug? since i recently bought a 3 680 gtx without knowing that octane doesnt work with kepler, and now i cant use octane anymore :cry: .
hope the new version comes out soon.

nacho
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

check the release candidate testing forum for a kepler test build. It runs slow currently but it does support it. you could use it for the meantime.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

***BUG***

if you try to save a preset in the Render Setup and then you reload it you will get two Octane for Max panels!

if you load it 10 times...10 panels!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Two things. First I got the z depth to work. Thanks! Second: Max standard camera dont work in backburner. The result is black frames.

best
Daniel
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

@Karba:

could you add permanent (option) camera cone visualization?

thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:@Karba:

could you add permanent (option) camera cone visualization?

thank you
Yes, I will

I just have vacation from 3th may to 16th may.
Right after that I will add this option.
MaxPower
Licensed Customer
Posts: 7
Joined: Thu Dec 01, 2011 4:43 pm

Enjoy your vacation! WTF? are you the only one working on this?
unbelievable! I thought with OTOY coming onboard everybody was
going to take this seriously. In my world you don't even think about
a vacation until you are out of beta stage.
Post Reply

Return to “Autodesk 3Ds Max”