OctaneRender® 1.025 beta2.58c test release [obsolete]

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Hello,

The OctaneRender® Team is pleased to announce the beta 2.58c test release, which corrects some bugs introduced in the previous releases, and has some performance tweaks.

Changes introduced in test release 2.58c
  • Fixed crash when trying to stop a heavy render.
  • Make sure the middle mouse button starts panning in the node graph editor on any place.
  • Fixed pasting/importing of nodepin connections.
  • Fixed daylight and gradient component mouse interaction.
  • Implemented opening OCS files with drag-and-drop.
  • Added more checks in OCS file loader to avoid crashes if some information is missing.
  • Added separate input on infochannelkernelnode for UV scaling.
  • Improved performance of material preview with scenes containing a lot of textures.
  • Update material preview of a macro node when the connection to its terminator is changed.
  • Fixed default preview resolution setting.
  • Fixed range of Z-depth slider on InfoChannelKernelNode.
  • Added command line option (-t) to specify a rendertarget to be used for rendering.
  • Added offset to pasted node when pasted with keyboard ctrl+V.
Changes introduced in since beta 2.57

Quick material previews.

It is possible to enable quick previews of materials and textures inside the node
inspector. These will be rendered without interrupting the main render, and will
update automatically when the material or texture is changed. The scale of the
material can be updated as well.

There is a choice of a preview on a sphere and a flat 2D preview. The scale of
the object shown is customizable, and users can choose default settings in the
settings dialog.

New light source sampling.

In the new release light sources are sampled by power instead of by area.
This should work well in a wider range of scenes than our old area based sampling,
reducing the need to manually tweak the sample_rate parameter of the emitter. If
you have a scene where you have tweaked the sample_rates, you will have to do this
tweaking again for the new system.

Further tweaks to the node graph editor and node inspector.
  • The node graph editor supports copy/paste.
  • Add application-wide shortcuts for cut, copy, paste and delete, and put these in the application menu.
  • Add dropping of macro and mesh files on the nodegraph editor.
  • Node pin connections are saved when saving multiple nodes.
  • Imlemented panning the node graph editor with the mouse.
  • Display empty node pins in the node inspector, and allow filling them in.
  • Implemented cut and delete in the node inspector.
Other features and bug fixes.
  • Fixed crash when trying to stop a heavy render.
  • Connecting a node to the output node inside a macro node properly updates the rendering.
  • Implemented copying the rendered image to the clipboard.
  • Added scrollbars to the render view component when the image doesn't fit the display area.
  • Added context menu in render viewport.
  • Maximum Z-depth is a separate slider on the deep_image_channel kernel node.
  • Added viewing of the UV mapping to the deep_image_channel kernel node.
  • Zooming in and out the rendered image is usable with smooth scrolling devices like trackpads.
  • Added context menu for Camera zoom picker: allow picking Z-depth as well.
  • Menu structure on Mac OS more in line with conventions, multi-material pick uses
    the standard context menu bindings.
  • Right mouse button works inside the render viewport on Mac OS.
  • Implemented opening OCS files with drag-and-drop.
  • Color picker preference is properly saved, and is selected with a combo box.
  • Remove the Update button in the resolution settings component, changes to the input fields are applied immediately.
  • Added aspect ratio lock to the resolution settings component.
  • Linear/logarithmic keeps working after changing float node value.
  • Fixed broken loading of RGBA images into a float node.
  • Fixed possible stability issue when the connection to OctaneLive drops out.
  • Limit the nodes types connected to the resolution input of a renderTarget to int2 and int2resolution.
  • Fixed rendering more than 6400 samples via command line.
Known issues
  • The new Kepler architecture (GTX680, GTX690 and others) is not supported yet. We have not been able yet to get satisfactory performance with
    the new CUDA version required for these cards.
  • On Linux the PMC kernel doesn't work on pre-Fermi GPUs (i.e compute model 1.1 - 1.3) - we couldn't find the problem yet, which seems to be a compiler bug.

Download here:

Due to this being a Test Release, we are only providing zip/tgz archives, no installers.

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
- 32-bit

Linux:
- 64-bit

Driver Requirements: This release was built with CUDA 4.0, which means that you need a recent enough NVidia driver (http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).


Yours,
The OctaneRender® Team.
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

"Fixed crash when trying to stop a heavy render."

Maybe this was the cause for me losing my work yesterday. Fingers crossed it is fixed :)
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
User avatar
pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Wow! All our birthdays are arriving at once... :shock:
Thanks for your labours. You can sleep in an extra hour tomorrow. 8-)
Keep taking the vitamins, eating more Weetbix or whatever your secret is :P

Edit: haven't noticed any issues yet. Great stuff! Thanks again :geek:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Thanks Roeland for your work, it's much appreciated!

It's great to see frequent updates, that bring small but useful functionality & fixes, while we wait for the big things.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

There's a little "bug" concerning copy/paste of nodes (present in previous versions too):

Take the "mesh preview imager" node (or any of the render target nodes, like camera, resolution...), copy it and paste it. The pasted node will have the outline, leading to believe it's the one selected, but in fact the old one is actually selected in the NI. If you try to change values in NI (like rename it) you will see that the values are changed on the old one, not the one that has the outline. Even if you drag the pasted node someplace else, the old one is still the "active " node. Only when you actually click (not just drag) on the pasted node (or click on empty space an then back) the focus is really transfered to it.
node-copy.jpg
All the nodes exhibit the behaviour of not being actually selected when pasted, even if they have the "is selected outline", but those of the "render target type" also remain un-selected even when you drag them around - you must click on them to make them really selected.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

thank you for this update . . .
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
User avatar
Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Cheers Roeland
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
User avatar
Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

The only problem so far is that unlike the last release , my machine does stutter a bit more when using it to render in the background whilst doing other work.The last version was butter smooth when using it like this.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Thanks
Win 11 64GB | NVIDIA RTX3060 12GB
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