OctaneRender® 1.025 beta2.58b test release [Obsolete]

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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I have a small feature request regarding render targets. I have set up the scene with a custom render target and pluged the mesh into it, like it's visible on the screenshot:
rtarget.jpg
The first problem appears when you click on the mesh node - it actually starts to render the render target that is set up in the "preview configuration", instead the one that the mesh is plugged in. Ok, this is not really a problem, cause you can click on the custom render target node to start it. But if you run Octane from the command line, you can't render the custom one, because Octane always starts the one that is defined in the "preview configuration". This is probably a bug or something, because it should render with the settings that are defined in the render target where the mesh is plugged in.

This lead to the feature request: it would be really useful if we had a --render-target switch which would tell Octane which render target node to use for rendering, similar to the --mesh-node switch that tells which mesh to render. This way we could automate rendering of some scene with different settings (camera, resolution, etc..), without the need to be behind the computer & manually start render jobs or messy tricks like duplicating .ocs files.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

Major slowdown the first 10 sec of rendering when reloading a heavy scene (many textures) with a changed OBJ. Almost impossible to navigate.
Didn't happen in v2.57.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

Zay wrote:Major slowdown the first 10 sec of rendering when reloading a heavy scene (many textures) with a changed OBJ. Almost impossible to navigate.
Didn't happen in v2.57.
Were you using the material preview?

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Roeland
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

colorlabs wrote:I'm getting a crash, I've attached the scene and OSX crash report.
What were you doing at the time of the crash?

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Roeland
Zay
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Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

roeland wrote:Were you using the material preview?

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Roeland
They're on at default. I tryed to close the ones showing in the node inspector but it didn't help.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
colorlabs
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Posts: 209
Joined: Sun Aug 08, 2010 2:53 pm

roeland wrote:
colorlabs wrote:I'm getting a crash, I've attached the scene and OSX crash report.
What were you doing at the time of the crash?

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Roeland
It happens after voxelizing right when I open the project! You can't reproduce?
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
colorlabs
Licensed Customer
Posts: 209
Joined: Sun Aug 08, 2010 2:53 pm

Oh and my signature is out of date, I have a GTX 580 with the latest NVIDIA 270 quadro driver pack.
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

colorlabs wrote:
roeland wrote:
colorlabs wrote:I'm getting a crash, I've attached the scene and OSX crash report.
What were you doing at the time of the crash?

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Roeland
It happens after voxelizing right when I open the project! You can't reproduce?
OK, we can reproduce it, and we can fix it. The file seems to be missing the default preview configuration node. What version of Octane did you use to save this file?

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Roeland
colorlabs
Licensed Customer
Posts: 209
Joined: Sun Aug 08, 2010 2:53 pm

roeland wrote: OK, we can reproduce it, and we can fix it. The file seems to be missing the default preview configuration node. What version of Octane did you use to save this file?
Yay!! The file was generated by the Cinema 4D plugin
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

thanks for update.

I totally agree with the idea to remove or put in background task the 'pop-up' voxelising message, that's a point i've ask to you some month ago. Please do it, it will be great for animators!

Another thing: i've just tested the "Summer of code 2011" build ( version 45946 64bits compiled by tungerz -> only this one actually has this feature ) of the (excellent) cycles for blender, and there's something very very good: the BHV structure ( the process for voxelising like in octane) is MULTITHREADED and it is wonderfull on an intel 2600K: near REALTIME, for complex high polygons geometries ( normaly the same geom. could take more than 15-20 seconds, now less than 0.5sec. !!! ).
It would be so great to see this in octane: RSTEAM please look at this because the voxelising process in octane is still slow ( compared to this of course ). Thanks.
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